nianticlabs / spz
File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offered as open source by Niantic Labs. More details at https://scaniverse.com/spz #3dgaussiansplats #gaussiansplatting
☆452Updated 4 months ago
Alternatives and similar repositories for spz:
Users that are interested in spz are comparing it to the libraries listed below
- [CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering☆542Updated this week
- ☆534Updated 9 months ago
- 3D Gaussian Splatting Converter: A tool to seamlessly convert 3DGS .ply files to a Cloud Compare-friendly format and vice-versa. Features…☆363Updated last year
- A VR viewer for gaussian splatting models developped as native plugin for unity with the original CUDA rasterizer.☆282Updated 11 months ago
- Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading☆407Updated last month
- 3D Gaussian Splatting Renderer for WebGL☆206Updated last year
- A Modular Framework for 3D Gaussian Splatting and Beyond☆1,446Updated 4 months ago
- Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀☆1,166Updated 2 weeks ago
- [NeurIPS 2024 Spotlight] Implementation of the paper "3D Gaussian Splatting as Markov Chain Monte Carlo"☆495Updated 2 months ago
- This is an unofficial Implementation☆407Updated 2 weeks ago
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆207Updated last month
- A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and vision…☆568Updated 4 months ago
- ☆598Updated last year
- Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"☆524Updated this week
- A 3d gaussian splatting renderer in C++ and OpenGL☆148Updated 5 months ago
- [NeurIPS 2024 Spotlight]"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairu…☆670Updated 2 months ago
- ☆319Updated 5 months ago
- Intelligent(?) image sharpness filtering for optimized NeRF training datasets☆99Updated last year
- Level of Gaussians☆724Updated 7 months ago
- ☆318Updated this week
- 3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!☆991Updated 6 months ago
- InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds☆1,280Updated this week
- 3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust☆151Updated this week
- An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.☆699Updated last year
- Toy iOS + Metal AR Gaussian Splat Renderer☆327Updated last year
- A-Frame component implementation of the 3D Gaussian splat viewer☆201Updated last year
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis☆326Updated 2 months ago
- A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer☆709Updated this week
- video splat☆134Updated 11 months ago
- CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians☆749Updated last week