nianticlabs / spzLinks
File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offered as open source by Niantic Labs. More details at https://scaniverse.com/spz #3dgaussiansplats #gaussiansplatting
☆491Updated 2 weeks ago
Alternatives and similar repositories for spz
Users that are interested in spz are comparing it to the libraries listed below
Sorting:
- [CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering☆719Updated last month
- Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading☆444Updated last week
- ☆541Updated 11 months ago
- A VR viewer for gaussian splatting models developped as native plugin for unity with the original CUDA rasterizer.☆304Updated last year
- 3D Gaussian Splatting Converter: A tool to seamlessly convert 3DGS .ply files to a Cloud Compare-friendly format and vice-versa. Features…☆402Updated last year
- Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"☆582Updated 2 weeks ago
- A 3d gaussian splatting renderer in C++ and OpenGL☆166Updated 7 months ago
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆243Updated 4 months ago
- 3D Gaussian Splatting Renderer for WebGL☆226Updated last year
- ☆611Updated last year
- A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and vision…☆601Updated 2 weeks ago
- Fast mesh to 3D gaussian splat conversion☆218Updated last month
- 3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!☆1,043Updated this week
- 3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust☆171Updated last month
- Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀☆1,288Updated 2 months ago
- Ray tracing and hybrid rasterization of Gaussian particles☆991Updated last week
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆644Updated 5 months ago
- Intelligent(?) image sharpness filtering for optimized NeRF training datasets☆112Updated last year
- [NeurIPS 2024 Spotlight] Implementation of the paper "3D Gaussian Splatting as Markov Chain Monte Carlo"☆534Updated 5 months ago
- InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds☆1,398Updated 3 weeks ago
- An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.☆706Updated last year
- This is an unofficial Implementation☆430Updated 2 months ago
- Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".☆609Updated 2 months ago
- ☆337Updated 7 months ago
- A Modular Framework for 3D Gaussian Splatting and Beyond☆1,537Updated last month
- Tiny Gaussian Splatting Viewer☆379Updated 11 months ago
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis☆344Updated 4 months ago
- Render Gaussian Splats using Metal on Apple platforms (iOS/iPhone/iPad, macOS, and visionOS)☆358Updated 8 months ago
- ☆518Updated 9 months ago
- Edit gaussian splatting models☆121Updated last month