TobiasJacob / geop
☆16Updated this week
Related projects ⓘ
Alternatives and complementary repositories for geop
- A 2-d, constraint-solving CAD for rapid prototyping☆33Updated last month
- ☆33Updated last year
- A standalone Iterative Solver for 2D sketch constraints☆22Updated 2 months ago
- A geometric constraint solver for Rust, powered by SolveSpace☆15Updated last year
- A general timeline widget for egui, intended for working with time-based media and control.☆19Updated last year
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆36Updated 6 months ago
- A Mesh to SDF converter, written in rust☆39Updated last week
- Rust Constructive Solid Geometry☆28Updated 3 years ago
- ☆21Updated last year
- Nerdfonts icons for egui☆18Updated 4 months ago
- blazing fast implicit surface evaluation☆128Updated this week
- Robust predicates for computational geometry☆73Updated 10 months ago
- BVH Construction and Traversal Library☆30Updated last week
- DSP JIT (Just In Time compiled) engine for real time audio synthesis and effects for Rust☆16Updated 10 months ago
- Value probing with egui based UI☆14Updated 3 weeks ago
- STEP implementation in Rust.☆30Updated 3 years ago
- Trivially run wasm applications and examples in the browser☆79Updated 5 months ago
- script based cad using implicit geometry☆21Updated 5 years ago
- gRPC blender-addon written in Rust☆41Updated 11 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆43Updated 3 years ago
- Color in Rust.☆28Updated this week
- NURBS curves and surfaces in Rust (EARLY WIP!)☆21Updated last year
- Physically based rendering in Rust☆33Updated 5 months ago
- ☆9Updated 3 years ago
- Procedural texture library☆87Updated 5 months ago
- NURBS curve / surface modeling library for Rust.☆84Updated last week
- Conway-Hart Polyhedron Notation in Rust☆75Updated last month
- Contrast is a WebGPU based 2D render engine written in Rust☆72Updated 5 months ago
- A Rust port of "Adaptive Precision Floating-Point Arithmetic and Fast Robust Predicates for Computational Geometry"☆22Updated 3 years ago
- Reusable post-processing effects for wgpu☆15Updated 2 months ago