sim82 / crystal_planesLinks
☆9Updated 3 years ago
Alternatives and similar repositories for crystal_planes
Users that are interested in crystal_planes are comparing it to the libraries listed below
Sorting:
- Integration layer between Bevy, puffin and tracing libraries☆22Updated last year
- Experimental extensions to bevy's parallax mapping shader☆20Updated 2 years ago
- Asset manger for good assets only☆31Updated 2 years ago
- Official Salva plugin for the Bevy game engine.☆13Updated 4 years ago
- 3d agnostic framework (game engine) terrain engine☆39Updated 3 years ago
- Converts nodes and their restrictions into a collapsed node state based on the selected algorithm.☆22Updated 9 months ago
- A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.☆27Updated 3 years ago
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Updated last year
- 3rd party crates to handle bevy UI☆25Updated 2 years ago
- A bevy crate for automatically collecting entities based on their names into a single component for easy access.☆12Updated 2 months ago
- A generic media layer for graphics, IO, and audio for desktop and the browser☆18Updated 11 months ago
- Be welcome to The Gizmo Land☆14Updated 3 years ago
- Visual gizmos to assist with Bevy game development☆11Updated last year
- ☆20Updated 2 weeks ago
- Value probing with egui based UI☆25Updated last month
- Task Orchestration Framework☆57Updated last year
- ☆14Updated 5 years ago
- More shapes for the bevy game engine☆20Updated last year
- A home for experiments for muddle.run☆24Updated 2 years ago
- Show puffin profiler flamegraph in-game using egui☆46Updated 2 years ago
- ☆39Updated last month
- Shader graph for Bevy☆18Updated 5 months ago
- A spectator camera plugin for the Bevy game engine (https://bevyengine.org).☆18Updated last month
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆20Updated last month
- Signed distance field generator in pure Rust☆30Updated 2 years ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆59Updated 3 months ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆28Updated 2 months ago
- ☆10Updated 4 years ago
- ☆26Updated 10 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 4 years ago