Implementation of the paper Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7
☆29Oct 31, 2020Updated 5 years ago
Alternatives and similar repositories for realtime-volumetric-cloudscapes
Users that are interested in realtime-volumetric-cloudscapes are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Atmosphere Rendering Parameter Calculator☆22Sep 16, 2023Updated 2 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆19Mar 9, 2018Updated 8 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆29Aug 20, 2026Updated 2 weeks ago
- Implementation of Horizon: Zero Dawn's cloud renderer.☆68Sep 7, 2020Updated 6 years ago
- Prague Sky Model☆34Aug 27, 2023Updated 3 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- calibration of multiple-projector spherical display☆14Jun 16, 2020Updated 6 years ago
- SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.☆18Apr 6, 2023Updated 3 years ago
- cloud rendering by Carlos Jiménez de Parga☆12Dec 19, 2024Updated last year
- start an empty xenko game on windows from code☆11Aug 14, 2018Updated 8 years ago
- Implement with OpenGL☆12Nov 14, 2012Updated 13 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆223Apr 1, 2019Updated 7 years ago
- A thin abstraction layer to integrate Bullet and OpenSceneGraph☆14Jun 12, 2026Updated 2 months ago
- A procedural, obstacle avoiding, tree mesh generation tool for Unity.☆12Dec 1, 2023Updated 2 years ago
- A real-time GPU volumetric clouds renderer via OpenGL.☆32Sep 12, 2025Updated 11 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Fundamental Sources for Water Wave Animation☆20Dec 8, 2022Updated 3 years ago
- VR JuggLua: A Framework for VR Applications Combining Lua, OpenSceneGraph, and VR Juggler☆12Sep 29, 2014Updated 11 years ago
- A simple imposter implementation based on Unity☆16Aug 19, 2020Updated 6 years ago
- Postion-based Fluid Simulation☆13Aug 17, 2020Updated 6 years ago
- X-Plane Multiplayer Library used by XSquawkBox and X-IvAp☆14Feb 2, 2014Updated 12 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆90Jun 16, 2019Updated 7 years ago
- QLL : Level loaders☆15Feb 18, 2020Updated 6 years ago
- libGDX 3D setup - windy grass using a vertex shader☆10Apr 26, 2018Updated 8 years ago
- Source code for the light scattering sample☆97Jun 5, 2017Updated 9 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ☆13May 30, 2022Updated 4 years ago
- ☆13Jul 13, 2022Updated 4 years ago
- ☆14Feb 17, 2020Updated 6 years ago
- OpenGL cloth simulation based on Jesper Mosegaards tutorial☆35Apr 18, 2018Updated 8 years ago
- ☆10Nov 25, 2021Updated 4 years ago
- Just Another Logging library for C++☆12Apr 9, 2026Updated 4 months ago
- ☆13Oct 10, 2020Updated 5 years ago
- An Advanced C++ DirectX 11 Game Engine.☆44Apr 26, 2025Updated last year
- A library for batch drawing custom types of sprites or small meshes in LibGDX☆14Oct 15, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Tool to develop buses, cars, splines and objects for OMSI-Bussimulator☆18Aug 15, 2026Updated 3 weeks ago
- Official repository for the OpenLensFlare framework.☆15Jan 10, 2024Updated 2 years ago
- Simple C++ implementation of skeletal animation and software skinning☆54Feb 7, 2015Updated 11 years ago
- A particle editor for libGDX☆11Nov 25, 2023Updated 2 years ago
- A tweening library for libGDX☆10Oct 6, 2023Updated 2 years ago
- ☆13Aug 19, 2020Updated 6 years ago
- 模型网格编辑器(Unity Versions5.5.0)☆15Aug 3, 2017Updated 9 years ago