This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.
☆18Aug 6, 2018Updated 7 years ago
Alternatives and similar repositories for precomputed_atmospheric_scattering_dx11
Users that are interested in precomputed_atmospheric_scattering_dx11 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 5 years ago
- Atmosphere rendering based on precomputed table.☆35Jan 6, 2019Updated 7 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆91Dec 4, 2019Updated 6 years ago
- A tiny, header only, easy to use, cross-platform, minimal overhead audio wrapper, tailored for the demo scene.☆21May 27, 2024Updated 2 years ago
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆97Jun 28, 2021Updated 5 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Level editor☆10Mar 7, 2025Updated last year
- DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with …☆20Apr 9, 2026Updated 3 months ago
- A library containing utilities and APIs for improving compression of game assets, primarily textures☆22Apr 23, 2026Updated 2 months ago
- Bits of useful code that I write☆13Oct 21, 2021Updated 4 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Jan 15, 2021Updated 5 years ago
- Master's thesis on volumetric rendering. Contains a path tracing and a progressive volumetric photon mapping implementation.☆14Nov 28, 2025Updated 7 months ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- Graphics toolkits☆38Feb 21, 2026Updated 5 months ago
- Prague Sky Model☆32Aug 27, 2023Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Atmospheric scattering written in C++ using OpenGL☆16Aug 27, 2021Updated 4 years ago
- Simple, standalone test applications for D3D12 Variable Rate Shading☆12Jan 5, 2026Updated 6 months ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Jun 21, 2018Updated 8 years ago
- A cross-platform mini game engine that uses Slang as its shader compiler.☆50Jun 22, 2020Updated 6 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆39Jan 15, 2025Updated last year
- A C++ 3D Game Engine. Powered by: GLFW, GLEW, OpenGL, SOIL, AmBIERA irrKlang and Bullet Physics Library☆19Oct 28, 2016Updated 9 years ago
- A simple imposter implementation based on Unity☆16Aug 19, 2020Updated 5 years ago
- A shader that simulates atmospheric scattering and its effect on clouds.☆22Sep 7, 2015Updated 10 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Mar 30, 2016Updated 10 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ACES Output Transforms☆21Jul 2, 2026Updated 2 weeks ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 9 years ago
- DirectX 11 Engine☆16May 1, 2022Updated 4 years ago
- Unreal Engine Sky Atmosphere Rendering Technique☆839Sep 11, 2022Updated 3 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆75Dec 6, 2022Updated 3 years ago
- ☆13Jul 13, 2022Updated 4 years ago
- Examples for talk about embedding LuaJIT vai its FFI☆17Mar 26, 2013Updated 13 years ago
- ☆46Jan 25, 2024Updated 2 years ago
- ☆13Oct 10, 2020Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- a directx11 demo for loading and rendering fbx format file which exported from 3ds-max☆25Jul 18, 2019Updated 7 years ago
- Graphics Experiment - FFT Ocean Water Simulation☆52Nov 3, 2018Updated 7 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Jun 20, 2018Updated 8 years ago
- Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.☆49Oct 1, 2023Updated 2 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆20Jul 13, 2026Updated last week
- 模型网格编辑器(Unity Versions5.5.0)☆15Aug 3, 2017Updated 8 years ago
- Examples showing how to use the Neural Graphics Model Gym☆15May 11, 2026Updated 2 months ago