This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.
☆18Aug 6, 2018Updated 7 years ago
Alternatives and similar repositories for precomputed_atmospheric_scattering_dx11
Users that are interested in precomputed_atmospheric_scattering_dx11 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- Atmosphere rendering based on precomputed table.☆35Jan 6, 2019Updated 7 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆89Dec 4, 2019Updated 6 years ago
- Level editor☆10Mar 7, 2025Updated last year
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆93Jun 28, 2021Updated 4 years ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A tiny, header only, easy to use, cross-platform, minimal overhead audio wrapper, tailored for the demo scene.☆21May 27, 2024Updated last year
- DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with …☆20Mar 5, 2026Updated 3 weeks ago
- ☆41Jan 25, 2024Updated 2 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Jan 15, 2021Updated 5 years ago
- Atmospheric scattering written in C++ using OpenGL☆15Aug 27, 2021Updated 4 years ago
- Master's thesis on volumetric rendering. Contains a path tracing and a progressive volumetric photon mapping implementation.☆14Nov 28, 2025Updated 4 months ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- Prague Sky Model☆30Aug 27, 2023Updated 2 years ago
- Graphics toolkits☆35Feb 21, 2026Updated last month
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- A custom backend for 'Dear ImGui' written in Odin☆21Nov 20, 2025Updated 4 months ago
- ☆12Jan 24, 2022Updated 4 years ago
- Simple, standalone test applications for D3D12 Variable Rate Shading☆12Jan 5, 2026Updated 2 months ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Jun 21, 2018Updated 7 years ago
- A procedural, obstacle avoiding, tree mesh generation tool for Unity.☆12Dec 1, 2023Updated 2 years ago
- ACES Output Transforms☆19Oct 6, 2025Updated 5 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆39Jan 15, 2025Updated last year
- A C++ 3D Game Engine. Powered by: GLFW, GLEW, OpenGL, SOIL, AmBIERA irrKlang and Bullet Physics Library☆19Oct 28, 2016Updated 9 years ago
- A shader that simulates atmospheric scattering and its effect on clouds.☆21Sep 7, 2015Updated 10 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A simple imposter implementation based on Unity☆16Aug 19, 2020Updated 5 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 8 years ago
- DirectX 11 Engine☆16May 1, 2022Updated 3 years ago
- Unreal Engine Sky Atmosphere Rendering Technique☆802Sep 11, 2022Updated 3 years ago
- WebGL renderer for iOS Rage levels☆41Aug 10, 2012Updated 13 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆72Dec 6, 2022Updated 3 years ago
- ☆10Nov 25, 2021Updated 4 years ago
- Implementation of the paper Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7☆29Oct 31, 2020Updated 5 years ago
- A mini-library for performing arbitrary-precision arithmetic in OpenGL ES Shader Language.☆22Dec 2, 2014Updated 11 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- a directx11 demo for loading and rendering fbx format file which exported from 3ds-max☆25Jul 18, 2019Updated 6 years ago
- Graphics Experiment - FFT Ocean Water Simulation☆52Nov 3, 2018Updated 7 years ago
- A scoped stack allocator☆38Jun 1, 2019Updated 6 years ago
- Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.☆49Oct 1, 2023Updated 2 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Jun 20, 2018Updated 7 years ago