This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.
☆18Aug 6, 2018Updated 7 years ago
Alternatives and similar repositories for precomputed_atmospheric_scattering_dx11
Users that are interested in precomputed_atmospheric_scattering_dx11 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- Atmosphere rendering based on precomputed table.☆35Jan 6, 2019Updated 7 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆90Dec 4, 2019Updated 6 years ago
- Level editor☆10Mar 7, 2025Updated last year
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆96Jun 28, 2021Updated 4 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with …☆20Apr 9, 2026Updated last month
- Bitpacking serializer for C++☆60Jan 7, 2026Updated 4 months ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Jan 15, 2021Updated 5 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- Prague Sky Model☆32Aug 27, 2023Updated 2 years ago
- Examples for talk about embedding LuaJIT vai its FFI☆17Mar 26, 2013Updated 13 years ago
- Graphics toolkits☆38Feb 21, 2026Updated 3 months ago
- A custom backend for 'Dear ImGui' written in Odin☆21Nov 20, 2025Updated 6 months ago
- Atmospheric scattering written in C++ using OpenGL☆16Aug 27, 2021Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆12Jan 24, 2022Updated 4 years ago
- Simple, standalone test applications for D3D12 Variable Rate Shading☆12Jan 5, 2026Updated 4 months ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Jun 21, 2018Updated 7 years ago
- A procedural, obstacle avoiding, tree mesh generation tool for Unity.☆11Dec 1, 2023Updated 2 years ago
- A cross-platform mini game engine that uses Slang as its shader compiler.☆50Jun 22, 2020Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆39Jan 15, 2025Updated last year
- A C++ 3D Game Engine. Powered by: GLFW, GLEW, OpenGL, SOIL, AmBIERA irrKlang and Bullet Physics Library☆19Oct 28, 2016Updated 9 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Mar 30, 2016Updated 10 years ago
- A shader that simulates atmospheric scattering and its effect on clouds.☆22Sep 7, 2015Updated 10 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 8 years ago
- Rust implementation of the IEEE 1278.1-2012 Distributed Interactive Simulation (DIS) application protocol☆10Mar 1, 2026Updated 3 months ago
- DirectX 11 Engine☆16May 1, 2022Updated 4 years ago
- Unreal Engine Sky Atmosphere Rendering Technique☆826Sep 11, 2022Updated 3 years ago
- ☆13Jul 13, 2022Updated 3 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆74Dec 6, 2022Updated 3 years ago
- Implementation of the paper Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7☆29Oct 31, 2020Updated 5 years ago
- ☆13Oct 10, 2020Updated 5 years ago
- a directx11 demo for loading and rendering fbx format file which exported from 3ds-max☆25Jul 18, 2019Updated 6 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A scoped stack allocator☆38Jun 1, 2019Updated 7 years ago
- Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.☆49Oct 1, 2023Updated 2 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Jun 20, 2018Updated 7 years ago
- 模型网格编辑器(Unity Versions5.5.0)☆15Aug 3, 2017Updated 8 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆21May 18, 2026Updated 2 weeks ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Aug 2, 2016Updated 9 years ago
- 3D model Editor in DirectX☆16Mar 29, 2026Updated 2 months ago