eoinroe / MTLRaytracingLinks
Peter Shirley's Ray Tracing in One Weekend recreated with the new Metal ray tracing API
☆18Updated 3 years ago
Alternatives and similar repositories for MTLRaytracing
Users that are interested in MTLRaytracing are comparing it to the libraries listed below
Sorting:
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 4 years ago
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆47Updated 7 months ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆147Updated 3 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆58Updated 2 years ago
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆58Updated 9 months ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- MacOS Metal Tutorial code☆160Updated 2 months ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆99Updated 2 years ago
- Personal test project using Metal (Mac)☆23Updated 2 years ago
- A demonstration of 2D animated instanced drawing in Metal☆21Updated 2 years ago
- SceneKit Advanced RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆14Updated 3 years ago
- ☆77Updated 7 years ago
- ☆63Updated last year
- ☆14Updated 2 years ago
- Graphics and animations with the Apple Metal API☆149Updated 5 months ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 3 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆54Updated 5 years ago
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆36Updated 5 years ago
- ShaderToy clone for Metal on iOS☆14Updated 5 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆36Updated 5 years ago
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆18Updated 7 years ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆51Updated 3 years ago
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆11Updated 2 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available…☆14Updated 4 years ago
- Can I create a stereoscopic/40PPD Metal renderer in RealityKit? Probably.☆18Updated last year
- A Swift framework that simplifies working with Apple's Metal API.☆78Updated 11 months ago
- Declarative dispatching of Metal shaders from SwiftUI views☆62Updated last month
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆55Updated 6 months ago
- ☆148Updated 7 years ago