enjalot / EnjaParticles
Particle System expirementation Sandbox: OpenCL/OpenGL on PC and Android OpenGL in C with JNI
☆66Updated 13 years ago
Alternatives and similar repositories for EnjaParticles:
Users that are interested in EnjaParticles are comparing it to the libraries listed below
- Vulkan sample showing a high quality super-sampled rendering☆64Updated last month
- Simple implementation of precompiling shaders on Android using OpenGLES 3.0☆21Updated 10 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- A minimalistic, dependency-free C++ path tracer☆22Updated 9 years ago
- A C++11 wrapper for NanoVG meant for use with Cinder☆51Updated 3 years ago
- ☆26Updated 9 years ago
- Automatically exported from code.google.com/p/glfx☆36Updated 9 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆76Updated last year
- Yet Another GL Framework☆15Updated 8 years ago
- Personal library☆37Updated 11 years ago
- collection of tiny OpenGL demos☆64Updated 11 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- Source code for the light scattering sample☆98Updated 7 years ago
- import of nvidia-texture-tools from Google Code☆22Updated 11 years ago
- A small demo and tutorial of the image load/store feature of OpenGL 4☆27Updated 8 years ago
- An OpenGL 3+4 Framework☆19Updated 11 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 8 years ago
- Clustered shading on Android sample☆69Updated 7 years ago
- WebGL 3D graphics demos and helper code written in Javascript. Optimized for PowerVR devices☆86Updated 9 years ago
- Mapping real-time visual effect to human face.☆73Updated 5 years ago
- Assimp animation pre processor☆8Updated 9 years ago
- lightfield generator and rendering from a 3D mesh☆13Updated 12 years ago
- [Discontinued] A general purpose raytracing system written in C++ and GLSL.☆18Updated 3 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- Simple GLSL compilation checker that uses the display driver☆25Updated 8 years ago
- OpenGL version of the Oculus Rift distortion shaders☆24Updated 4 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 8 years ago
- ☆15Updated 8 years ago
- Text rendering and text shaping for OpenGL ES☆58Updated 9 years ago