enjalot / EnjaParticlesLinks
Particle System expirementation Sandbox: OpenCL/OpenGL on PC and Android OpenGL in C with JNI
☆66Updated 14 years ago
Alternatives and similar repositories for EnjaParticles
Users that are interested in EnjaParticles are comparing it to the libraries listed below
Sorting:
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated last year
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Automatically exported from code.google.com/p/glfx☆36Updated 10 years ago
- A minimalistic, dependency-free C++ path tracer☆22Updated 10 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A small demo and tutorial of the image load/store feature of OpenGL 4☆27Updated 8 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 8 months ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate rep…☆132Updated 11 years ago
- import of nvidia-texture-tools from Google Code☆22Updated 12 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- Lighthouse3d Very Simple Libs☆52Updated 6 years ago
- Small code to write OpenEXR images☆59Updated 2 years ago
- #include <engine>☆40Updated 6 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 8 years ago
- Utilities to manipulate spherical images☆114Updated 7 years ago
- Physically based renderer demo in Android☆43Updated 10 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 9 years ago
- Source code for the light scattering sample☆97Updated 8 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Graphics and physics research, snippets, demos☆133Updated 9 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- A Radiosity Implementation with Hemicubes and OpenGL☆19Updated 8 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago