eliotbo / glsl2wgsl
Convert GLSL code to wgsl
☆22Updated 2 years ago
Alternatives and similar repositories for glsl2wgsl:
Users that are interested in glsl2wgsl are comparing it to the libraries listed below
- Task Orchestration Framework☆58Updated last year
- Trivially run wasm applications and examples in the browser☆82Updated 8 months ago
- ☆33Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated 4 months ago
- A basic mipmap generator for bevy☆29Updated this week
- shadertoy.com shaders ported to Rust-GPU☆67Updated 3 years ago
- Safe, fully-featured bindings to the Tracy profiler☆25Updated 2 weeks ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆45Updated 3 weeks ago
- A tweening library for Rust☆60Updated last month
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 4 months ago
- Physically based rendering in Rust☆36Updated 8 months ago
- An implementation of the Piet render context using the GPU.☆35Updated last year
- A library wrapper for integrating FMOD Engine in Rust applications.☆43Updated 4 months ago
- High performance, low level 2D path rasterization library in pure Rust.☆106Updated last month
- Signed distance field generator in pure Rust☆29Updated 2 years ago
- Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.☆22Updated last month
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Use winit like the async runtime you've always wanted☆48Updated 8 months ago
- Simple profiler scopes for wgpu using timer queries☆99Updated last month
- Experimental extensions to bevy's parallax mapping shader☆20Updated last year
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Utilities for creating strictly ordered execution graphs of systems for the Bevy game engine.☆24Updated 11 months ago
- An experimental GUI library for Rust 🦀☆22Updated last year
- Subdividing triangle meshes.☆64Updated last month
- A tiny benchmarking library☆61Updated 5 months ago
- Uniform cubic spline evaluation and inversion in Rust☆18Updated 4 months ago
- Signed distance field library usable on both CPU and GPU.☆12Updated last year
- Library for post-process antialiasing☆101Updated 3 weeks ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆58Updated 2 years ago