BrianWiz / brusherLinks
Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.
☆27Updated 7 months ago
Alternatives and similar repositories for brusher
Users that are interested in brusher are comparing it to the libraries listed below
Sorting:
- ☆26Updated last year
- A basic mipmap generator for bevy☆33Updated 3 months ago
- A polygon mesh manipulation library based on the Surface Mesh structure☆24Updated 6 months ago
- Verlet physics plugin for bevy.☆45Updated 7 months ago
- Input capture and playback functionality for the Bevy game engine.☆33Updated 8 months ago
- Expressive CPU particle system for the bevy engine.☆16Updated 8 months ago
- Helpers for working with Bevy Scenes☆28Updated 2 years ago
- Inverse kinematics plugin for Bevy implementing the FABRIK algorithm. WIP☆18Updated last year
- Bevy plugin for tracking render pipeline status.☆22Updated 2 months ago
- A third party Bevy plugin that integrates `oddio` into Bevy.☆38Updated last year
- A bevy 3D text mesh generator for displaying text☆68Updated last year
- Quake .map files for the Bevy game engine.☆51Updated 8 months ago
- A spectator camera plugin for the Bevy game engine (https://bevyengine.org).☆19Updated 3 months ago
- Allows you to use coroutine in Bevy☆71Updated last month
- A few "fun" examples for the Bevy engine !☆23Updated last year
- A workflow for baked global illumination in the Bevy game engine☆31Updated 10 months ago
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆30Updated 3 months ago
- A flexible `bevy_state` alternative☆29Updated 2 months ago
- Define mesh-based VFX in RON files and load them into bevy☆23Updated last week
- A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker☆68Updated 3 months ago
- ☆39Updated 3 months ago
- Sdf 2d shape renderer for Bevy☆153Updated 2 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆80Updated 2 months ago
- ☆65Updated 4 months ago
- Bistro☆21Updated 3 months ago
- Tools for working with meshes in bevy☆23Updated 3 months ago
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆100Updated 2 months ago
- Toolset for producing emergent gameplay for games written in Rust☆83Updated last year
- ☆48Updated 3 months ago
- Character controllers for use with Bevy and any physics engine you like☆55Updated 3 years ago