BrianWiz / brusher
Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.
☆25Updated 3 months ago
Alternatives and similar repositories for brusher:
Users that are interested in brusher are comparing it to the libraries listed below
- A basic mipmap generator for bevy☆30Updated 2 months ago
- Verlet physics plugin for bevy.☆45Updated 3 months ago
- Helpers for working with Bevy Scenes☆28Updated 2 years ago
- A polygon mesh manipulation library based on the Surface Mesh structure☆23Updated 2 months ago
- Expressive CPU particle system for the bevy engine.☆16Updated 4 months ago
- A bevy 3D text mesh generator for displaying text☆66Updated last year
- Bevy plugin for tracking render pipeline status.☆17Updated this week
- A flexible `bevy_state` alternative☆21Updated 2 weeks ago
- Remote developer tools for bevy☆59Updated 2 years ago
- Quake .map files for the Bevy game engine.☆46Updated 3 months ago
- A tweening library for Rust☆60Updated 3 months ago
- Bistro☆19Updated 9 months ago
- ☆25Updated 8 months ago
- Utilities for creating strictly ordered execution graphs of systems for the Bevy game engine.☆24Updated last year
- 3rd party crates to handle bevy UI☆25Updated last year
- An experimental GUI library for Rust 🦀☆22Updated 2 years ago
- Asynchronous operations for Bevy Engine☆67Updated 8 months ago
- Automated integration testing based on recorded play-testing sessions☆25Updated 10 months ago
- A map editor for the bevy game engine☆32Updated this week
- Microlibrary for adding anchoring to UI☆23Updated 2 weeks ago
- Input capture and playback functionality for the Bevy game engine.☆32Updated 4 months ago
- Attach Bevy's Handles/Entities statically to Types.☆37Updated 11 months ago
- A convenient on-screen message print macro for bevy.☆40Updated 9 months ago
- Inverse kinematics plugin for Bevy implementing the FABRIK algorithm. WIP☆17Updated last year
- Some ridiculous SSGI for bevy☆41Updated last year
- An ability management suite for Bevy.☆71Updated 3 months ago
- Integration layer between Bevy, puffin and tracing libraries☆20Updated last year
- A bevy crate to easily show toast notifications to the player☆21Updated last year
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆51Updated 3 weeks ago
- Toolset for producing emergent gameplay for games written in Rust☆82Updated last year