BrianWiz / brusherLinks
Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.
☆27Updated 9 months ago
Alternatives and similar repositories for brusher
Users that are interested in brusher are comparing it to the libraries listed below
Sorting:
- A basic mipmap generator for bevy☆33Updated 4 months ago
- Verlet physics plugin for bevy.☆45Updated 9 months ago
- ☆26Updated last year
- A polygon mesh manipulation library based on the Surface Mesh structure☆24Updated 3 weeks ago
- Expressive CPU particle system for the bevy engine.☆16Updated 9 months ago
- Inverse kinematics plugin for Bevy implementing the FABRIK algorithm. WIP☆18Updated last year
- Cloth engine for Bevy☆100Updated 9 months ago
- A bevy 3D text mesh generator for displaying text☆69Updated last year
- Helpers for working with Bevy Scenes☆28Updated 2 years ago
- Microlibrary for adding anchoring to UI☆43Updated last month
- A spectator camera plugin for the Bevy game engine (https://bevyengine.org).☆19Updated 4 months ago
- A few "fun" examples for the Bevy engine !☆23Updated last year
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆35Updated this week
- Input capture and playback functionality for the Bevy game engine.☆33Updated 9 months ago
- Quake .map files for the Bevy game engine.☆51Updated 9 months ago
- Allows you to use coroutine in Bevy☆70Updated 2 months ago
- Toolset for producing emergent gameplay for games written in Rust☆83Updated last year
- A very bevy metaframework 🦄☆84Updated this week
- Define mesh-based VFX in RON files and load them into bevy☆23Updated last month
- ☆39Updated 4 months ago
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- A flexible `bevy_state` alternative☆30Updated 4 months ago
- Tools for working with meshes in bevy☆24Updated 4 months ago
- Bistro☆21Updated 4 months ago
- Experimental extensions to bevy's parallax mapping shader☆20Updated 2 years ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆80Updated 4 months ago
- A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker☆70Updated this week
- A Bevy Engine plugin for making 2D paths, smooth animations with Bezier curves☆52Updated 3 years ago
- Utilities for creating strictly ordered execution graphs of systems for the Bevy game engine.☆24Updated last year
- A tweening library for Rust☆65Updated 4 months ago