garettbass / UnityExtensions.SelectionHistoryLinks
Adds navigation menu items in Unity Editor: "Edit/Selection/Back", "Edit/Selection/Forward"
☆28Updated 6 years ago
Alternatives and similar repositories for UnityExtensions.SelectionHistory
Users that are interested in UnityExtensions.SelectionHistory are comparing it to the libraries listed below
Sorting:
- Visual inspector editor for Unity☆51Updated 8 years ago
- Perform a raycast against one or more meshes.☆29Updated 7 years ago
- Extending a Unity3d Inspector window to show int tags☆33Updated 7 years ago
- A replacement for Unity's GameObject.Find that supports CSS-like selectors and inactive GameObjects☆21Updated 7 years ago
- New series of CI-specialised docker images for Unity. Superseding the famous gableroux/unity3d images.☆35Updated 4 years ago
- 🕹 [C#/Mono/Unity3D] Custom UI components for Unity3D game engine.☆34Updated 8 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 8 years ago
- Simple to use list view for Unity editor☆17Updated 6 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- A collection of useful one-off C# scripts that I have created for Unity, along with example scenes.☆36Updated 6 years ago
- Pooling Solution for C# and Unity3D☆19Updated 8 years ago
- Minimalist simplex library☆48Updated 3 years ago
- A Unity System to Implement Multiple GUI Themes☆20Updated 5 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆26Updated 7 years ago
- Control Unity Post-Process Effects with Timeline☆26Updated 6 years ago
- Procedural trees generated using L-Systems☆22Updated 9 years ago
- A Unity3D plugin for checking unassigned references in MonoBehaviours at compile time, across scenes.☆40Updated 8 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 6 years ago
- WIP project for creating procedural planets using Unity☆28Updated 6 years ago
- This project is using Particles to simulate a flocking behavior. The goal is to allow huge numbers of objects that appear to be flocking …☆32Updated 8 years ago
- Library of procedural generation code for use in Unity☆59Updated 5 months ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Updated 6 years ago
- An extension for "Entitas-CSharp" that removes the need for code generation.☆14Updated 6 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 4 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 4 years ago
- Utility to parse strings into executable code☆29Updated 5 years ago
- Editor window to create DLLs from C# code in Unity☆51Updated 6 years ago
- Camera effect for use in Unity with PostProcessingStackV2☆22Updated 6 years ago