using CommandBuffer and DrawProcedural to generate geometry and deferred shadows
☆25May 12, 2019Updated 7 years ago
Alternatives and similar repositories for simple-deferred-gpu-cubes
Users that are interested in simple-deferred-gpu-cubes are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- modular particle system using compute shaders.☆31Aug 3, 2019Updated 7 years ago
- ☆14Dec 19, 2017Updated 8 years ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Jun 24, 2019Updated 7 years ago
- Mesh explosion effect with Compute Shader and DrawMeshInstancedIndirect method in Unity☆28Jun 14, 2017Updated 9 years ago
- Infinite, procedurally generated island archipelago with LODs, frustum culling and erosion using compute shaders.☆13Jun 4, 2021Updated 5 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- #NVJOB Water Shaders V3.a (Tessellation). Free Unity Asset.☆18Apr 10, 2023Updated 3 years ago
- A reflection of Unity Editor UI that works within a built player.☆16Jan 8, 2017Updated 9 years ago
- Visual effects addon with fragment shader for openFrameworks.☆11Jul 12, 2020Updated 6 years ago
- Superformula 3D mesh generator with compute shaders☆47Nov 13, 2020Updated 5 years ago
- Unity sample project: Direct mesh data access from compute shaders☆133Aug 11, 2024Updated 2 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆96Aug 2, 2019Updated 7 years ago
- ☆18Dec 19, 2021Updated 4 years ago
- ☆28Mar 4, 2019Updated 7 years ago
- Unity CommandBuffer Examples☆24Feb 13, 2018Updated 8 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆18May 27, 2018Updated 8 years ago
- A simple glitch effect made with Unity☆11Dec 24, 2017Updated 8 years ago
- A lightweight GPU particle system for fluid like motion☆11Nov 23, 2016Updated 9 years ago
- Particle system written on the GPU using compute shaders in Unity.☆11May 14, 2020Updated 6 years ago
- Unity scripts for the Another Auto Rigger system.☆73Nov 18, 2018Updated 7 years ago
- It already exists port of this shader. Just in case, a simple one and no blur effect.☆34Mar 20, 2019Updated 7 years ago
- compute shader example☆38Oct 19, 2020Updated 6 years ago
- Natural Rain☆41Dec 27, 2017Updated 8 years ago
- Easily distribute work on other threads - not safe - do not use!☆17Feb 22, 2014Updated 12 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Demo of Unity3D CUDA texture interop issue☆17Jun 20, 2017Updated 9 years ago
- ☆11Jan 7, 2017Updated 9 years ago
- A group of agents that implements both blended and priority based movement, resulting in a fluid group behavior that still allows for str…☆23Dec 19, 2017Updated 8 years ago
- ☆48Mar 9, 2020Updated 6 years ago
- 3D Extension Module for GeoServer☆13Jul 23, 2018Updated 8 years ago
- Extended Animation Framework for Unity based on Coroutines☆10Oct 21, 2025Updated last year
- Unity visual effect collection.☆16Apr 21, 2024Updated 2 years ago
- Using Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map. This system was going to be used…☆39Sep 23, 2018Updated 8 years ago
- Compute shader particles in Unity☆11Feb 27, 2018Updated 8 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Solid Texturing Shader Graph Extensions for Unity☆61Apr 30, 2018Updated 8 years ago
- Runtime Transform manipulation for Unity☆13Jan 20, 2020Updated 6 years ago
- Repository for tutorials at bantherewind.com☆16Sep 20, 2013Updated 13 years ago
- Simple Temporal Anti-Aliasing☆15Feb 8, 2016Updated 10 years ago
- I Implemented this Post Processing effect from NVIDIA gems in Unity. It creates Crepuscular Rays from the sun also know as God Rays or Li…☆12Feb 12, 2019Updated 7 years ago
- Unity节点编辑器☆26Dec 27, 2018Updated 7 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Aug 5, 2019Updated 7 years ago