aivenhoe / simple-deferred-gpu-cubesLinks
using CommandBuffer and DrawProcedural to generate geometry and deferred shadows
☆25Updated 6 years ago
Alternatives and similar repositories for simple-deferred-gpu-cubes
Users that are interested in simple-deferred-gpu-cubes are comparing it to the libraries listed below
Sorting:
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 7 years ago
- ☆25Updated 7 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- bitonic sort fluid simulator☆40Updated 4 years ago
- Connected component labeling (CCL) using Unity ComputeShader☆26Updated 6 years ago
- compute shader example☆39Updated 4 years ago
- ☆42Updated 7 years ago
- ☆30Updated 8 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- ☆28Updated 4 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Lens Flare using Ghost features implemented in Unity.☆28Updated 7 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- Mesh explosion effect with Compute Shader and DrawMeshInstancedIndirect method in Unity☆28Updated 8 years ago
- Raymarching in Unity using the job system☆37Updated 5 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- using ComputeShader☆29Updated 6 years ago
- ☆18Updated 8 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 6 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- A small demonstration of Unity DXR ray-tracing + Timeline editing.☆30Updated 4 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- ☆12Updated 6 years ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆29Updated 4 years ago
- Mesh de-indexing utility☆24Updated 3 years ago
- Explosion animation sequence with DXR ray tracing☆27Updated 4 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- Camera projective uv-mapper☆51Updated 5 years ago