GPUOpen-LibrariesAndSDKs / Barycentrics11Links
Barycentric coordinates GCN shader extension sample for DirectX 11
☆13Updated 5 years ago
Alternatives and similar repositories for Barycentrics11
Users that are interested in Barycentrics11 are comparing it to the libraries listed below
Sorting:
- ☆18Updated 9 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 9 years ago
- AMD Crossfire API sample for DirectX 11☆26Updated 9 years ago
- AMD separable filter sample based on DirectX 11☆26Updated 9 years ago
- AMD tessellation sample based on DirectX 11☆33Updated 9 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆39Updated 9 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Updated 9 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆25Updated 6 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆44Updated 9 years ago
- Vulkan sample built on the Anvil framework☆16Updated 8 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆11Updated 5 years ago
- Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront☆16Updated 7 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Updated 8 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Updated 9 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 11 months ago
- Library to Generate SPIR-V Binary☆36Updated 10 months ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 9 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- simple vulkan framework☆12Updated 9 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆47Updated 7 years ago
- Trying to trim down the size of my Vulkan repo...☆29Updated 8 years ago
- ☆17Updated 3 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Updated 6 years ago
- Mesh optimizer for improving GPU vertex cache hits☆34Updated 15 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Updated 7 years ago