KhronosGroup / COLLADA-CTS
Welcome to the COLLADA Conformance Test Suite
☆32Updated 9 months ago
Related projects ⓘ
Alternatives and complementary repositories for COLLADA-CTS
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Updated 8 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 8 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆11Updated 3 years ago
- AMD separable filter sample based on DirectX 11☆27Updated 8 years ago
- Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront☆16Updated 6 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆14Updated 3 years ago
- ☆18Updated 7 years ago
- Simple GLSL compilation checker that uses the display driver☆25Updated 7 years ago
- A single function that takes a PowerVR GL_RENDERER string as input and outputs a struct of basic hardware capabilities☆12Updated 9 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆40Updated 8 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆26Updated 5 years ago
- AMD tessellation sample based on DirectX 11☆34Updated 8 years ago
- Code for my tutorials on using GLFW3.☆38Updated 9 years ago
- Vulkan sample built on the Anvil framework☆16Updated 7 years ago
- Automatically exported from code.google.com/p/glfx☆36Updated 9 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Updated 7 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆45Updated 8 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 8 years ago
- Vulkan sample showing a high quality super-sampled rendering☆64Updated last month
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆81Updated 3 months ago
- Mesh optimizer for improving GPU vertex cache hits☆34Updated 13 years ago
- Embree Example Renderer☆103Updated 7 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆64Updated 8 years ago
- C++ library for defining and controlling modern GPU rendering/processing operations.☆43Updated 2 years ago
- CUDA Extension Wrangler☆24Updated 5 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago