dustin-biser / Rigid3DLinks
3D Graphics Engine for Real-Time Applications.  Written in C++ and OpenGL
☆18Updated 9 years ago
Alternatives and similar repositories for Rigid3D
Users that are interested in Rigid3D are comparing it to the libraries listed below
Sorting:
- A quaternion based camera for modern OpenGL☆74Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Real-time global illumination☆114Updated 9 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆148Updated 13 years ago
- Minimalistic Vulkan engine for fast propotyping.☆43Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- OpenGL 4 Graphics Engine☆142Updated 9 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago
- ☆143Updated 6 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- OpenGL Development Cookbook (book code with build and configuration fixes)☆61Updated 10 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆172Updated 12 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- An abstract graphics API library☆122Updated 6 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Excessive Engine - A Game Engine With Excessive Power For Indies & Professionals☆39Updated 8 years ago
- ☆58Updated 6 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆98Updated 8 years ago
- OpenGL sample for NV_command_list☆114Updated last year
- et-engine☆68Updated 3 years ago
- A small, reference GI renderer☆157Updated 8 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated 8 months ago
- Implementation of Ken Shoemake's arcball transform with a few additions.☆11Updated 11 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago