GPUOpen-Archive / common-src-ShaderUtils
☆31Updated 6 years ago
Alternatives and similar repositories for common-src-ShaderUtils:
Users that are interested in common-src-ShaderUtils are comparing it to the libraries listed below
- DEPRECATED. DXBC to DXIL (HLSL Bytecode to LLVM IR) using internal APIs.☆24Updated 5 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆71Updated 8 years ago
- SlimShader is a Direct3D shader bytecode parser for .NET and C++☆24Updated 11 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆63Updated 3 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆95Updated 6 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 8 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆24Updated 5 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- A Vulkan compute shader implementation of a fictional retro GPU☆54Updated 2 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆43Updated 8 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆57Updated 8 years ago
- ☆81Updated 6 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆101Updated 11 years ago
- Linear-Speed Vertex Cache Optimization☆57Updated 7 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆38Updated 8 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆67Updated 3 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆58Updated 5 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆11Updated 4 years ago
- ☆32Updated 5 years ago
- Adaptive Order Independant Transparency Sample☆50Updated 2 years ago
- WinPixEventRuntime + decoder + tests☆82Updated 11 months ago
- Talvos is a dynamic-analysis framework and debugger for Vulkan/SPIR-V programs.☆73Updated 5 years ago
- FidelityFX Variable Shading☆52Updated 3 years ago