draftPRD / URP_PlanarReflections
Easy to use planar reflections for Unity's Universal Render Pipeline.
☆15Updated 4 years ago
Alternatives and similar repositories for URP_PlanarReflections:
Users that are interested in URP_PlanarReflections are comparing it to the libraries listed below
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆70Updated last year
- A realistic & physically based human skin shader☆26Updated 2 years ago
- A collection of URP shaders and render features.☆53Updated 2 years ago
- Screen space reflection for Unity 2022 and Unity6☆72Updated 4 months ago
- Hair cards shader for unity universal render pipeline☆40Updated 2 years ago
- URP Sea & Clouds & SkyFog☆48Updated last year
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- ☆21Updated last year
- A simple, SRP compatible, mobile toon shader for unity.☆23Updated 4 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆56Updated last year
- Custom PBR Shader for Unity URP.☆31Updated last year
- A simple implementation of a Per-object motion blur effect for Unity URP (v14+)☆77Updated last year
- PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.☆28Updated 2 years ago
- ☆34Updated 6 months ago
- ☆70Updated last year
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆79Updated last year
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆51Updated 2 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 3 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆67Updated 2 years ago
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆39Updated last month
- Smooth Normals to Improve backface Outline☆63Updated 2 years ago
- A work in progress solution for capsule shadows in Unity.☆115Updated last year
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- A Unity add-on to control foliage placement☆29Updated 4 years ago
- Volumetric Fog Package for URP Forward+☆91Updated 3 weeks ago
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆29Updated 2 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- ☀️ Unity URP implementation of Lens Flare optimized for mobile VR.☆11Updated 2 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆57Updated 2 years ago