draftPRD / URP_PlanarReflectionsLinks
Easy to use planar reflections for Unity's Universal Render Pipeline.
☆15Updated 5 years ago
Alternatives and similar repositories for URP_PlanarReflections
Users that are interested in URP_PlanarReflections are comparing it to the libraries listed below
Sorting:
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆76Updated 2 years ago
- A simple implementation of a Per-object motion blur effect for Unity URP (v14+)☆84Updated last year
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆194Updated 11 months ago
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆85Updated 6 months ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆187Updated 2 years ago
- Custom PBR Shader for Unity URP.☆38Updated 2 years ago
- Screen space reflection for Unity 2022 and Unity6☆105Updated 10 months ago
- Smooth Normals to Improve backface Outline☆83Updated 2 years ago
- Planar reflections probe component for Unity☆108Updated 2 years ago
- Volumetric Fog Package for URP Forward+☆116Updated 2 months ago
- This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP, using Animator.☆120Updated 9 months ago
- ☆74Updated 2 years ago
- A beautiful advanced refractive shader with distortion for Unity URP. Suitable for complex glass scenarios.☆67Updated 4 months ago
- "Volumetric Lights And GodRays Unity Urp" is the perfect, easy and cheap way to simulate godrays, depth and volume.☆19Updated last year
- ☆30Updated last year
- Unity URP AtmosphericFog☆79Updated 3 years ago
- A collection of URP shaders and render features.☆59Updated 3 years ago
- ☆39Updated last year
- Imposter baking for Unity (URP)☆53Updated 3 years ago
- Temporal AA solution for Unity's Universal render pipeline☆63Updated 2 years ago
- Unity autofocus depth of field (DOF) script for universal render pipeline (URP)☆13Updated 4 years ago
- ☀️ Unity URP implementation of Lens Flare optimized for mobile VR.☆11Updated 2 years ago
- PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.☆30Updated 2 years ago
- A work in progress solution for capsule shadows in Unity.☆125Updated last year
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆137Updated 3 months ago
- An implementation of underwater effects that show under the water line.☆71Updated last year
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆204Updated last year
- Physical Light Unit for (URP) Universal Render Pipeline☆17Updated 4 months ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago