saeedhd96 / neural-radiosityLinks
☆19Updated last year
Alternatives and similar repositories for neural-radiosity
Users that are interested in neural-radiosity are comparing it to the libraries listed below
Sorting:
- ReSTIR-GI implementation in Mitsuba3☆16Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆22Updated 10 months ago
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆13Updated 10 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆29Updated 4 months ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Updated 6 months ago
- ☆16Updated 10 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆93Updated 9 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 10 months ago
- Mitsuba Implementation of SDMM Path Guiding☆18Updated 3 years ago
- ☆16Updated 3 months ago
- Code repository for the paper "Neural BRDF Representation and Importance Sampling" (CGF 2021)☆30Updated 2 years ago
- ☆22Updated 2 years ago
- Datasets and benchmarks for neural Monte Carlo denoising.☆18Updated last year
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated 3 months ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated last year
- Implementation Tutorial for Neural Radiosity [Hadadan et al. 2021] in Mitsuba 3☆22Updated 2 years ago
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Updated 3 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆28Updated last month
- An online test suite for rendering research, based on Disney Research's interactive viewer☆42Updated 3 years ago
- Reference implementation of the paper "Recursive Control Variates for Inverse Rendering" (SIGGRAPH 2023)☆49Updated last year
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Updated 2 years ago
- Unbiased Physically Based Differentiable Renderer☆47Updated 6 months ago
- Source code for "A Compact Representation of Measured BRDFs Using Neural Processes" (TOG 2021)☆13Updated 6 months ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Updated 8 months ago
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 4 years ago
- Implementation of a full-wave reference simulator for computing surface reflectance.☆14Updated last month
- ☆39Updated 3 years ago
- UCSD CSE 272 renderer☆93Updated 4 months ago
- A differential theory of radiative transfer☆63Updated 5 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago