saeedhd96 / neural-radiosityLinks
☆19Updated last year
Alternatives and similar repositories for neural-radiosity
Users that are interested in neural-radiosity are comparing it to the libraries listed below
Sorting:
- ReSTIR-GI implementation in Mitsuba3☆17Updated last year
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆93Updated 10 months ago
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆14Updated 11 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆22Updated 11 months ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Updated 7 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆30Updated 5 months ago
- Mitsuba Implementation of SDMM Path Guiding☆18Updated 3 years ago
- Code repository for the paper "Neural BRDF Representation and Importance Sampling" (CGF 2021)☆31Updated 2 years ago
- ☆16Updated 11 months ago
- An online test suite for rendering research, based on Disney Research's interactive viewer☆43Updated 3 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated last year
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 11 months ago
- ☆23Updated 3 years ago
- Implementation Tutorial for Neural Radiosity [Hadadan et al. 2021] in Mitsuba 3☆23Updated 2 years ago
- Reference implementation of the paper "Recursive Control Variates for Inverse Rendering" (SIGGRAPH 2023)☆50Updated last year
- UCSD CSE 272 renderer☆97Updated 6 months ago
- ☆17Updated last week
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated 4 months ago
- Unbiased Physically Based Differentiable Renderer☆46Updated 8 months ago
- Datasets and benchmarks for neural Monte Carlo denoising.☆19Updated last year
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 4 years ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆24Updated 10 months ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆29Updated 2 months ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆16Updated last month
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆18Updated last year
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Updated 3 years ago
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Updated 2 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆28Updated 9 months ago
- [SIGGRAPH Asia 2024] BSDF importance sampling using a diffusion model☆40Updated 3 months ago