woAIxuexiSR / dynamic-neural-radiosityView external linksLinks
Code release for "Dynamic Neural Radiosity with Multi-grid Decomposition"
☆11Oct 29, 2024Updated last year
Alternatives and similar repositories for dynamic-neural-radiosity
Users that are interested in dynamic-neural-radiosity are comparing it to the libraries listed below
Sorting:
- Implementation for Interactive Monte Carlo Denoising using Affinity of Neural Features☆10Dec 9, 2021Updated 4 years ago
- GPU prototype implementation for neural parametric mixtures guiding☆29Jan 31, 2025Updated last year
- ReSTIR-GI implementation in Mitsuba3☆17Jul 17, 2023Updated 2 years ago
- ☆24Aug 22, 2023Updated 2 years ago
- Code for "Compositional Neural Scene Representations for Shading Inference"☆26Jul 9, 2020Updated 5 years ago
- Code repository for the paper "Neural BRDF Representation and Importance Sampling" (CGF 2021)☆37Feb 6, 2023Updated 3 years ago
- Siggraph Asia 2023 Paper "Extended Path Space Manifold for Physically Based Differentiable Rendering"☆17May 11, 2024Updated last year
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Sep 9, 2024Updated last year
- Mitsuba Implementation of SDMM Path Guiding☆18Mar 26, 2022Updated 3 years ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆76Feb 27, 2020Updated 5 years ago
- Official implementation of MC Denoising via Auxiliary Feature Guided Self-Attention (SIGGRAPH Asia 2021 paper)☆45Sep 10, 2021Updated 4 years ago
- Open-source code for the first-place solution of the [SIGGRAPH Asia 2025 3DGS Challenge](https://gaplab.cuhk.edu.cn/projects/gsRaceSIGA20…☆35Jan 28, 2026Updated 2 weeks ago
- Source code for "Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network" (EGSR 2021)☆23May 16, 2023Updated 2 years ago
- Implementation Tutorial for Neural Radiosity [Hadadan et al. 2021] in Mitsuba 3☆24May 23, 2023Updated 2 years ago
- [SIGGRAPH Asia 2023] Code for our paper "RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising fo…☆21Jan 5, 2024Updated 2 years ago
- [ToG] Resolution Where It Counts: Hash-based GPU-Accelerated 3D Reconstruction via Variance-Adaptive Voxel Grids☆59Dec 6, 2025Updated 2 months ago
- A simple interactive ray-tracing renderer.☆50Nov 17, 2024Updated last year
- Official implementation of TaoGS (Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos)☆50Sep 10, 2025Updated 5 months ago
- ☆28Dec 21, 2023Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆24Jul 25, 2024Updated last year
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Sep 22, 2024Updated last year
- ☆41Feb 22, 2024Updated last year
- We tackle the ill-posed inverse rendering problem with a NeRF model based on physical priors which jointly estimates scene materials, ill…☆40Dec 16, 2024Updated last year
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆36Feb 20, 2025Updated 11 months ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆38Mar 12, 2021Updated 4 years ago
- Implicit Differentiable Render with Neural Environment Lighting☆81Sep 4, 2023Updated 2 years ago
- Code release for Inverse Global Illumination using a Neural Radiometric Prior☆42May 6, 2023Updated 2 years ago
- ☆11May 9, 2022Updated 3 years ago
- The implementation and dataset of CVPR 2024 paper: Implicit Event Neural SLAM.☆38Mar 18, 2024Updated last year
- ☆41Apr 1, 2022Updated 3 years ago
- ☆14Jan 23, 2025Updated last year
- 3DGS with vulkan backend☆12Apr 19, 2025Updated 9 months ago
- FPGA Based GPS Synchronized Clock☆10May 7, 2021Updated 4 years ago
- ☆22Nov 18, 2025Updated 2 months ago
- Multi-Robot Spatial Exploration Framework for 3D Mapping and Spatial Coverage☆19Nov 8, 2024Updated last year
- ☆29Nov 19, 2025Updated 2 months ago
- ☆13Mar 13, 2024Updated last year
- An interactive AR diorama of Carleton University for iOS using Reality Composer and RealityKit.☆13Dec 10, 2019Updated 6 years ago
- ☆20Dec 22, 2025Updated last month