gregtatum / quadsLinks
☆35Updated 6 years ago
Alternatives and similar repositories for quads
Users that are interested in quads are comparing it to the libraries listed below
Sorting:
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- A GLSL function for generating 3D supershapes.☆34Updated 9 years ago
- ☆19Updated 10 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- Smooth minimum functions for GLSL☆41Updated 10 years ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 9 years ago
- colormaps for glsl shaders☆70Updated 8 years ago
- Compute mesh normals using angle weights☆24Updated 4 years ago
- Create geometry by revolving path around Y axis☆13Updated last year
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Updated 9 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- Linear interpolation between multiple arrays☆13Updated 4 years ago
- Linear interpolation between two angles along the shorter arc☆17Updated 6 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆16Updated 8 years ago
- streaming gl.readPixels from an FBO☆31Updated 8 years ago
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 8 years ago
- blend mode 'overlay' for GLSL☆21Updated 10 years ago
- ☆9Updated 2 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆51Updated 6 years ago
- 2D and 3D verlet integration☆76Updated 10 years ago
- a blur effect based on random hash offset☆64Updated 10 years ago
- Some weird animations made with regl and WebGL☆17Updated 8 years ago
- Modular scene graph for composing and manipulating objects in a 3D scene.☆61Updated 8 years ago
- Iterative mesh refinement☆79Updated 9 years ago
- ☆29Updated 9 years ago
- Wavefront OBJ parser☆19Updated 9 years ago