jcowles / hg_sdfLinks
A WebGL friendly port of Mercury's hg_sdf library (http://mercury.sexy/hg_sdf)
☆40Updated 9 years ago
Alternatives and similar repositories for hg_sdf
Users that are interested in hg_sdf are comparing it to the libraries listed below
Sorting:
- Ray dispersion visualization in WebGL☆90Updated 8 years ago
- Distance Field Editor (experimental)☆47Updated 4 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆83Updated 5 years ago
- A collection of modifiers and operations for distance field equations☆115Updated 5 years ago
- A bunch of distance field primitives for ray marching☆200Updated 5 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- ☆32Updated 8 months ago
- Visualize GLSL shader functions☆29Updated 7 years ago
- ☆161Updated 9 years ago
- distributing 3D vectors inside a mesh☆33Updated 8 years ago
- ☆115Updated 8 years ago
- A collection of Space Partitioning Algorithms for Cinder☆45Updated 8 years ago
- ☆43Updated 7 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 9 years ago
- PC 4k intro, ranked #2 at Evoke 2017.☆10Updated 8 years ago
- Draws an antialiased grid along the X/Y/Z direction of a mesh.☆73Updated 6 years ago
- Utilities to manipulate spherical images☆71Updated 7 years ago
- WebGL node editor for Signed Distance Functions☆110Updated 8 years ago
- Flashy 2D fluid simulations experiments.☆106Updated 5 years ago
- Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.☆85Updated 7 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Updated last year
- WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer an…☆36Updated 8 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 8 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- draw wireframes or grids on a solid mesh using a fragment shader☆186Updated 8 years ago
- Physically based render equations☆38Updated 11 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆171Updated 6 years ago
- Spherical Environment Mapping GLSL Shader☆85Updated 11 years ago