cschied / q2vkptLinks
Real-time path tracer VKPT integrated into q2pro Quake 2 client.
☆960Updated 6 years ago
Alternatives and similar repositories for q2vkpt
Users that are interested in q2vkpt are comparing it to the libraries listed below
Sorting:
- NVIDIA’s implementation of RTX ray-tracing in Quake II☆1,265Updated last month
- id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)☆942Updated 5 months ago
- Vulkan DOOM 3 port based on DOOM 3 BFG Edition☆874Updated 2 years ago
- Vulkan Quake port based on QuakeSpasm☆1,988Updated this week
- The open source, cross platform level editor for idtech games☆615Updated 10 months ago
- The Yamagi Quake II client (+pathtracing)☆162Updated 5 years ago
- Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features☆1,603Updated this week
- ☆875Updated 3 years ago
- Real-Time Hybrid Hair Rendering using Vulkan™☆458Updated last year
- Getting Started with RTX Ray Tracing☆669Updated 5 years ago
- ☆335Updated 6 years ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,084Updated last year
- A set of AMD provided GPU effects with provided source and sample implementations☆371Updated 3 years ago
- The cradle of Quake III Arena☆309Updated last month
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,028Updated 11 months ago
- Enhanced Quake 2 client and server☆263Updated last month
- Anvil is a cross-platform framework for Vulkan☆602Updated last year
- Simple Vulkan raytracing tutorials☆380Updated last month
- A real time 3D engine.☆735Updated 2 years ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆811Updated 2 years ago
- AMD Triangle Order Optimization Tool.☆222Updated 5 years ago
- GLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls☆531Updated 2 years ago
- GPU-based Forward+ renderer☆526Updated 5 years ago
- A serialization format for various persistent Vulkan object types.☆649Updated 2 weeks ago
- Lighthouse 2 framework for real-time ray tracing☆856Updated last year
- OpenGL Overload: OpenGL implementation on top of Vulkan☆278Updated 8 years ago
- Introductory Vulkan sample☆120Updated 4 years ago
- Open-Source CUDA/OpenCL Speed Of Light Ray-tracer☆305Updated last year
- The Yamagi Quake II client☆908Updated last week
- Vulkan Real-time Path Tracer Engine☆502Updated 3 years ago