NVIDIA / Q2RTXLinks
NVIDIA’s implementation of RTX ray-tracing in Quake II
☆1,296Updated 2 weeks ago
Alternatives and similar repositories for Q2RTX
Users that are interested in Q2RTX are comparing it to the libraries listed below
Sorting:
- id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)☆969Updated 11 months ago
- Real-time path tracer VKPT integrated into q2pro Quake 2 client.☆958Updated 6 years ago
- Vulkan DOOM 3 port based on DOOM 3 BFG Edition☆894Updated 2 years ago
- Vulkan Quake port based on QuakeSpasm☆2,087Updated last week
- Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features☆1,719Updated last week
- A set of AMD provided GPU effects with provided source and sample implementations☆372Updated 4 years ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,098Updated last year
- ☆883Updated 4 years ago
- Getting Started with RTX Ray Tracing☆674Updated 5 years ago
- Engineering specs for DirectX features.☆805Updated last month
- Tools to aid in Vulkan development☆743Updated this week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,061Updated last year
- A serialization format for various persistent Vulkan object types.☆709Updated last month
- Official DirectX headers available under an open source license☆673Updated this week
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,073Updated last year
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,024Updated 4 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,453Updated 6 months ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆819Updated 2 years ago
- Lighthouse 2 framework for real-time ray tracing☆862Updated last year
- ☆868Updated 4 years ago
- Vulkan header files and API registry☆970Updated last week
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆923Updated 3 years ago
- Anvil is a cross-platform framework for Vulkan☆606Updated last year
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,652Updated last week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆820Updated 2 weeks ago
- Vulkan Loader☆610Updated this week
- AMD GPU Services (AGS) library and samples☆290Updated 7 months ago
- Platform Abstraction Library☆408Updated 7 months ago
- DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game a…☆802Updated last month
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,385Updated last year