NVIDIA / Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
☆1,255Updated last week
Alternatives and similar repositories for Q2RTX:
Users that are interested in Q2RTX are comparing it to the libraries listed below
- id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)☆933Updated 4 months ago
- Real-time path tracer VKPT integrated into q2pro Quake 2 client.☆957Updated 6 years ago
- Vulkan Quake port based on QuakeSpasm☆1,974Updated last week
- Vulkan DOOM 3 port based on DOOM 3 BFG Edition☆872Updated last year
- Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features☆1,557Updated last week
- ☆875Updated 3 years ago
- Vulkan header files and API registry☆894Updated this week
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,347Updated 4 months ago
- Tools to aid in Vulkan development☆703Updated this week
- Engineering specs for DirectX features.☆774Updated last month
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,000Updated last year
- A serialization format for various persistent Vulkan object types.☆641Updated last week
- A set of AMD provided GPU effects with provided source and sample implementations☆370Updated 3 years ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,081Updated last year
- Official DirectX headers available under an open source license☆620Updated this week
- Real-Time Rendering Framework☆2,859Updated 4 months ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,004Updated 4 years ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,499Updated 2 weeks ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,020Updated 10 months ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,339Updated 10 months ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,201Updated this week
- My personal Vulkan renderer☆1,682Updated last week
- Easy to integrate Vulkan memory allocation library☆2,862Updated this week
- ☆848Updated 3 years ago
- Vulkan Development Tools☆404Updated this week
- Getting Started with RTX Ray Tracing☆662Updated 4 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,435Updated 3 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,810Updated 2 years ago
- Vulkan Loader☆550Updated this week
- ☆475Updated 5 years ago