NVIDIA’s implementation of RTX ray-tracing in Quake II
☆1,318Dec 11, 2025Updated 9 months ago
Alternatives and similar repositories for Q2RTX
Users that are interested in Q2RTX are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Real-time path tracer VKPT integrated into q2pro Quake 2 client.☆964May 10, 2019Updated 7 years ago
- id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)☆1,011Aug 26, 2026Updated 3 weeks ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆845Dec 8, 2025Updated 9 months ago
- Lighthouse 2 framework for real-time ray tracing☆871Apr 26, 2024Updated 2 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,514Jun 26, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Vulkan Quake port based on QuakeSpasm☆2,282Updated this week
- Ray tracing glTF scene with Vulkan☆614Sep 29, 2025Updated 11 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,742Aug 12, 2026Updated last month
- Vulkan DOOM 3 port based on DOOM 3 BFG Edition☆905Jun 3, 2023Updated 3 years ago
- Getting Started with RTX Ray Tracing☆675Jun 19, 2020Updated 6 years ago
- Real-Time Rendering Framework☆3,232Jan 7, 2025Updated last year
- My personal Vulkan renderer☆1,945Updated this week
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,038May 6, 2021Updated 5 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,022Aug 7, 2025Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features☆1,854Aug 7, 2026Updated last month
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆947Aug 15, 2022Updated 4 years ago
- The Yamagi Quake II client☆1,002Updated this week
- RTX Global Illumination (RTXGI)☆871Feb 5, 2024Updated 2 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆409Jan 27, 2020Updated 6 years ago
- NVIDIA Real-time Denoising (NRD) library☆852Updated this week
- ☆402Feb 24, 2023Updated 3 years ago
- ☆158Dec 2, 2023Updated 2 years ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,652Updated this week
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- One stop solution for all Vulkan samples☆5,376Updated this week
- A Vulkan renderer written from scratch on stream☆1,770Jul 31, 2026Updated last month
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆630Jan 14, 2025Updated last year
- C++ examples for the Vulkan graphics API☆12,147Updated this week
- Physically-based CPU and GPU ray-tracer☆371Updated this week
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆448Nov 2, 2019Updated 6 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆708Nov 11, 2024Updated last year
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆301Sep 21, 2021Updated 4 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,103Mar 13, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Real-time path tracing library and sample☆1,018Mar 19, 2026Updated 6 months ago
- A serialization format for various persistent Vulkan object types.☆780Sep 3, 2026Updated 2 weeks ago
- 💡 Experimental real-time global illumination renderer 🦀☆5,341Jul 7, 2025Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,039Jun 7, 2026Updated 3 months ago
- Simple Open-source Ray Tracer☆914May 22, 2026Updated 3 months ago
- 3D engine with modern graphics☆7,236Updated this week
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆761May 10, 2024Updated 2 years ago