A set of AMD provided GPU effects with provided source and sample implementations
☆372Jul 15, 2021Updated 5 years ago
Alternatives and similar repositories for FidelityFX
Users that are interested in FidelityFX are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Contrast Adaptive Sharpening (CAS)☆232Jul 15, 2021Updated 5 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Sep 27, 2018Updated 8 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆66Apr 28, 2021Updated 5 years ago
- FidelityFX Super Resolution☆2,186May 22, 2022Updated 4 years ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆847Jan 26, 2023Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Stochastic Screen Space Reflections (SSSR)☆312Sep 5, 2022Updated 4 years ago
- Combined Adaptive Compute Ambient Occlusion (CACAO)☆159Apr 28, 2021Updated 5 years ago
- Luma Preserving Mapper (LPM)☆103Jul 21, 2021Updated 5 years ago
- FidelityFX Denoiser☆155Oct 25, 2022Updated 4 years ago
- Single Pass Downsampler (SPD)☆213Oct 15, 2022Updated 4 years ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,101Mar 10, 2024Updated 2 years ago
- FidelityFX Parallel Sort☆125Oct 8, 2021Updated 5 years ago
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆166Apr 20, 2018Updated 8 years ago
- FidelityFX Super Resolution 2☆2,081Aug 26, 2023Updated 3 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- FidelityFX Variable Shading☆56Jan 29, 2022Updated 4 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆180Jan 3, 2023Updated 3 years ago
- Easy to integrate memory allocation library for Direct3D 12☆1,046Updated this week
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆493Apr 15, 2019Updated 7 years ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆144Oct 30, 2025Updated 11 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆705Nov 11, 2024Updated last year
- DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field☆92Apr 20, 2018Updated 8 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,115Mar 13, 2024Updated 2 years ago
- Variable Rate Shading and Depth of Field☆100Jan 3, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A single-header library with a simplified interface for Vulkan synchronization☆242Mar 6, 2023Updated 3 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,835Jan 13, 2023Updated 3 years ago
- ☆883Sep 16, 2021Updated 5 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆852Dec 8, 2025Updated 10 months ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆133Jan 3, 2023Updated 3 years ago
- A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.☆54Apr 20, 2021Updated 5 years ago
- AMD GPU Services (AGS) library and samples☆307May 27, 2026Updated 5 months ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,680Updated this week
- Easy to integrate Vulkan memory allocation library☆3,533Updated this week
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆56Dec 14, 2021Updated 4 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆901Apr 22, 2024Updated 2 years ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,700Aug 27, 2026Updated 2 months ago
- Chop 3D objects to meshlets☆457Nov 29, 2022Updated 3 years ago
- MSAA and Temporal AA Sample☆349Mar 20, 2021Updated 5 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆767May 10, 2024Updated 2 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆68Feb 29, 2024Updated 2 years ago