OpenGL capture / playback debugger.
☆1,429Nov 21, 2017Updated 8 years ago
Alternatives and similar repositories for vogl
Users that are interested in vogl are comparing it to the libraries listed below
Sorting:
- Direct3D to OpenGL abstraction layer☆2,072Sep 1, 2015Updated 10 years ago
- Benchmarking tool for Linux OpenGL games. Spews frame information, logs frametimes.☆210Mar 30, 2023Updated 2 years ago
- Patched branches of Mesa used in SteamOS☆165Oct 13, 2018Updated 7 years ago
- Tools for tracing OpenGL, Direct3D, and other graphics APIs☆2,805Jan 30, 2026Updated last month
- Source for the Steamworks VR API☆136Apr 30, 2015Updated 10 years ago
- Valve mirror of Intel(R) Threading Building Blocks (Intel TBB) GitHub repository☆18Oct 11, 2018Updated 7 years ago
- GLSL source level debugger.☆500May 31, 2021Updated 4 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Oct 12, 2017Updated 8 years ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,454Updated this week
- **Deprecated repository** for Vulkan loader and validation layers☆409May 16, 2018Updated 7 years ago
- CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.☆1,002Apr 29, 2020Updated 5 years ago
- RenderDoc is a stand-alone graphics debugging tool.☆10,408Feb 18, 2026Updated last week
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 8 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆571Oct 20, 2024Updated last year
- SteamOS kernel branches☆463May 22, 2023Updated 2 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,515Mar 24, 2023Updated 2 years ago
- SteamOS fork of the Debian kernel packaging repository at https://anonscm.debian.org/git/kernel/linux.git/☆55Jan 11, 2018Updated 8 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,778May 14, 2020Updated 5 years ago
- OpenGL Overload: OpenGL implementation on top of Vulkan☆277Nov 15, 2016Updated 9 years ago
- High performance physically based renderer in C++11☆1,815Mar 10, 2022Updated 3 years ago
- Source code for the light scattering sample☆98Jun 5, 2017Updated 8 years ago
- Issues for the Linux port of Portal 2☆156Apr 22, 2024Updated last year
- microprofile - embeddable CPU/GPU profiler☆496May 21, 2023Updated 2 years ago
- Various single-file C libraries.☆295Jan 12, 2018Updated 8 years ago
- Reader for AES SOFA files to get better HRTFs☆12Aug 19, 2021Updated 4 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- GPU Trace Visualizer☆877Jan 14, 2026Updated last month
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆225Sep 27, 2018Updated 7 years ago
- ☆476Nov 22, 2018Updated 7 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆860Jan 6, 2021Updated 5 years ago
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆165Apr 20, 2018Updated 7 years ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,109Jan 26, 2026Updated last month
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,047Apr 21, 2023Updated 2 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Jan 3, 2023Updated 3 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Feb 6, 2013Updated 13 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 8 years ago
- A runtime environment for Steam applications☆1,372Sep 30, 2025Updated 5 months ago
- Debugging the way it's meant to be done☆519Apr 9, 2021Updated 4 years ago