deepspacebanana / SDGM-560
Repository for SDGM-560 Project
☆12Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for SDGM-560
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- ☆20Updated 4 years ago
- Substance Shaders for UE4 Mobile☆29Updated 4 years ago
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 5 years ago
- some lighting brdf model in unity3D☆17Updated 6 years ago
- Unity MatCap Decomposition☆14Updated 5 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 7 years ago
- Order Independent Translucent Rendering Using Depth Peeling Method In UE4☆16Updated 4 years ago
- Texture2D Array☆45Updated 5 years ago
- ☆36Updated 3 years ago
- ☆11Updated 6 years ago
- SG SSS for Unreal for Best that builtin skin effects☆16Updated 10 months ago
- Plugins and samples that use ADB commands using Editor Widget☆16Updated 5 years ago
- ☆20Updated 2 years ago
- Colour science resources for use with Unity.☆15Updated 5 years ago
- ☆76Updated 4 years ago
- Simple compute shader example in the Unreal Engine (4.24).☆49Updated 3 years ago
- User Normal Editing plugin for Softimage☆99Updated 9 years ago
- This is a plugin for UE4 to triangulate an implicit surface.☆16Updated 6 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆38Updated 7 years ago
- Lighting Test for Unreal Engine 5☆11Updated 2 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆43Updated 6 years ago
- ☆22Updated 5 years ago
- ☆55Updated last month
- An imposter generator for UE4. Based on https://github.com/ictusbrucks/ImpostorBaker. Completely refactored and rewritten in C++ with rea…☆35Updated 10 months ago
- ☆12Updated 6 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago