cessen / psychopathLinks
A slightly psychotic path tracer.
☆166Updated 3 years ago
Alternatives and similar repositories for psychopath
Users that are interested in psychopath are comparing it to the libraries listed below
Sorting:
- Raygon Readme☆65Updated 4 years ago
- physically-based rendering engine implemented with Rust.☆74Updated 2 weeks ago
- This repository has been moved to https://github.com/vfx-rs/openexr-rs☆24Updated 4 years ago
- A Simple Spectral Renderer☆209Updated 5 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆185Updated 5 years ago
- Old C++ version of Psychopath.☆57Updated 8 years ago
- A fast BVH using SAH in rust☆255Updated this week
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆131Updated last month
- Interactive CPU path tracer☆44Updated 7 years ago
- Spectral Path Tracer☆63Updated 2 years ago
- Rust library for build scripts to compile ISPC code into a Rust library☆95Updated 2 months ago
- An oxidized wrapper around NVidia's OptiX raytracing library☆15Updated 3 years ago
- 100% Safe Rust OpenEXR file library☆172Updated 2 months ago
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- Rust implementation of "Progressive Multi-Jittered Sample Sequences"☆10Updated 3 years ago
- Wavelength aware path tracer written in rust☆25Updated last year
- Rust bindings to Embree 3☆38Updated 2 years ago
- A toy ray tracer☆74Updated 10 years ago
- Vulkan rendering sandbox for raytracing☆72Updated 3 years ago
- initial commit☆119Updated 5 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆34Updated last month
- Simple implementations of sampling patterns, with objective tests to compare them☆231Updated 6 years ago
- A toy raytracer written in Rust based on PBRT☆30Updated 3 years ago
- Monte Carlo path tracing implementation on Rust☆37Updated 6 years ago
- GLSL mathematics for Rust programming language.☆52Updated 2 months ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆223Updated 4 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- A color library for Rust☆35Updated last year
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago