mgerhardy / simpleaiLinks
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
☆178Updated 5 years ago
Alternatives and similar repositories for simpleai
Users that are interested in simpleai are comparing it to the libraries listed below
Sorting:
- A C++14 Entity Component System☆191Updated 4 years ago
- Data driven game engine.☆161Updated 5 years ago
- Lightweight entity/component/system library (C++11)☆127Updated 9 years ago
- Voxel engine in C++ using Urho3D☆108Updated 7 years ago
- Game Engine☆129Updated 6 years ago
- Nebula Trifid☆71Updated last year
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- C++ minimal entity-component system single header library☆121Updated 6 years ago
- Entity-component-system based 3D game engine☆67Updated 11 years ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆250Updated 5 years ago
- Modern Cross-Platform C++ Engine with modularity (MIT). Maintains here: https://github.com/KomodoPlatform/antara-gaming-sdk☆158Updated 5 years ago
- Creating a pacman clone with OpenGL 4.5 and EnTT☆32Updated last year
- a one header library for creating Lua bindings to C++☆78Updated 4 years ago
- ☆116Updated 6 years ago
- A W.I.P Modern C++20 Cross-Platform Game Engine with C# Scripting.☆89Updated last year
- A 2D physics based entity component game engine☆44Updated 9 years ago
- Data and binaries of Lumix Engine☆76Updated 5 years ago
- Data Oriented Tower Defense Example☆55Updated 6 months ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- Gincu -- a simple match three game, game engine, and game framework written in C++☆47Updated 6 years ago
- C++ entity-component system☆251Updated 8 years ago
- A C++11 header-only ECS (entity-component-system) library (no longer updated but feel free to use or extend it)☆55Updated 8 years ago
- Repository for the slides and the code of my CppCon 2015 talks.☆95Updated 8 years ago
- A 2D game w/ 3D lighting written on top of a small structured 2D game engine☆74Updated 9 years ago
- PhysFS++ is a C++ wrapper for the PhysicsFS library.☆82Updated 4 years ago
- RPC Network Library for Multiplayer Games☆76Updated 9 years ago
- Thoughts about entity-component-system☆191Updated 6 years ago
- VERY simple cross-platform C++ analytics for games (using Google Analytics)☆97Updated last year
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 7 years ago
- An over-engineered implementation of Asteroids☆31Updated 8 years ago