bobbyroe / Simple-Particle-EffectsLinks
☆20Updated 7 months ago
Alternatives and similar repositories for Simple-Particle-Effects
Users that are interested in Simple-Particle-Effects are comparing it to the libraries listed below
Sorting:
- ☆28Updated 2 years ago
- Modelling tool for virtual robotic body parts☆11Updated last year
- R3F Ocean Room Experience☆17Updated 2 years ago
- learning tsl☆21Updated 4 months ago
- Creating fireflies in three.js. FireFly Shader. FireFly Material.☆25Updated 7 months ago
- glsl shader for threejs that turns a model or mesh into a hologram using fresnel rim lighting with a repeating pattern and diffuse lighti…☆18Updated last year
- Procedural skybox and water shader for mobile with Three.js library☆33Updated last year
- threejs postprocess effect to generate outlines in the scene☆27Updated last year
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆87Updated 9 months ago
- Fake stylized caustics efffect using Voronoi noise.☆20Updated last week
- A custom threejs material that creates a transition effect on color change☆31Updated 8 months ago
- A simple rain and puddle simulation with splashes and ripples.☆97Updated last week
- A customizable React component for physics-based drag-and-drop functionality☆32Updated 9 months ago
- Game Development Toolkit for Three.js☆24Updated 2 years ago
- Realistic water shader built with Three.js☆49Updated 5 months ago
- ☆56Updated 2 years ago
- ☆40Updated 2 months ago
- ☆17Updated 8 months ago
- progressive-shadows test☆30Updated 2 years ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆27Updated last year
- ☆34Updated 3 years ago
- ☆22Updated 2 years ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆34Updated last year
- Blender Add-on used to export vertices to a JSON format to be imported in ThreeJS and converted to CatmullRomCurve3.☆20Updated last year
- Shooter AI showcase with Yuka.☆91Updated 2 years ago
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/drei☆42Updated last year
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more…☆80Updated 3 weeks ago
- A simple to use holographic material for vanilla threejs☆86Updated last year
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆35Updated 5 months ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆63Updated last year