0beqz / vanilla-threejs-meshreflectormaterial-example
Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/drei
☆42Updated 6 months ago
Alternatives and similar repositories for vanilla-threejs-meshreflectormaterial-example:
Users that are interested in vanilla-threejs-meshreflectormaterial-example are comparing it to the libraries listed below
- extend test for three js☆11Updated last week
- ☆68Updated 6 months ago
- Utility for using a Shadertoy material as a texture.☆13Updated last year
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆95Updated 4 months ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆21Updated last year
- r3f Lightformers ported to vanilla JS☆12Updated last year
- Performant plane reflections in three.js r139☆112Updated 2 years ago
- A simple to use holographic material for vanilla threejs☆77Updated last year
- ☆35Updated last year
- Visualize draw call cost.☆86Updated 2 years ago
- progressive-shadows test☆28Updated last year
- ☆16Updated 3 months ago
- Monkey Island Tribute☆21Updated last year
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆81Updated 2 years ago
- threejs postprocess effect to generate outlines in the scene☆27Updated last year
- A simple to use fake glow material for vanilla threejs☆110Updated 11 months ago
- ☆49Updated 2 years ago
- Three.js sci-fi scene, based on the composition from https://youtu.be/-h6JLUctbYs video.☆20Updated 5 years ago
- glsl shader for threejs that turns a model or mesh into a hologram using fresnel rim lighting with a repeating pattern and diffuse lighti…☆17Updated last year
- ☆15Updated 2 years ago
- Creating fireflies in three.js. FireFly Shader. FireFly Material.☆19Updated last month
- three.js lightmap interior test☆40Updated 3 years ago
- Computer Graphics Études with WebGL and Three.js☆135Updated 4 months ago
- A vanishing effect for particles and magic lovers using Threejs, GSAP and custom shaders.☆149Updated 3 years ago
- ☆75Updated 3 years ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated last year
- Arcball style controls for three.js Object3Ds and Cameras. Featuring pointer to trackball accuracy and unlimited rotation.☆78Updated 2 years ago
- ☆37Updated last month
- An example with TypeScript ThreeJS and a modified UnrealBloomPass that allows for transparent backgrounds☆53Updated 3 years ago
- WebGLRenderTarget helper for three.js : see the output in realtime in a window☆30Updated 2 years ago