Procedural Terrain Generator
☆16Nov 3, 2013Updated 12 years ago
Alternatives and similar repositories for PTG
Users that are interested in PTG are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Things that might come in handy for making a turn-based game in Unreal Engine 4☆13Nov 1, 2015Updated 10 years ago
- ☆13Oct 6, 2012Updated 13 years ago
- Step by step guide in building OpenSSL for different architectures (ArmV7, Android x86)☆14Feb 2, 2021Updated 5 years ago
- Progressive Photon Mapping Sample Program☆21Oct 14, 2024Updated last year
- Telnet implementation for node.js, based on node-telnet☆18Sep 3, 2015Updated 10 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Translate Nvidia Cg shading source code to Open GL Shading source code☆14Apr 23, 2014Updated 12 years ago
- Small code template for an OpenGL course☆11Feb 1, 2016Updated 10 years ago
- A tiny, portable image class that can read and write PNGs (with the help of libpng), set color-plane layout (at compile-time), and resize…☆12Jun 10, 2016Updated 10 years ago
- Builds scripts for openSSL 1.0.2h on Android☆17Feb 14, 2017Updated 9 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆78Oct 27, 2020Updated 5 years ago
- Activity-centric Scene Synthesis for Functional 3D Scene Modeling☆16Sep 6, 2015Updated 10 years ago
- Generative Systems for Art and Design course materials☆12Mar 25, 2020Updated 6 years ago
- [Discontinued] A general purpose raytracing system written in C++ and GLSL.☆18Jul 10, 2021Updated 5 years ago
- An extendable, modular MUD server.☆17Oct 19, 2019Updated 6 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- 3D distance field generator.☆14Nov 28, 2014Updated 11 years ago
- ☆11May 30, 2019Updated 7 years ago
- A very simple prototype for a basic OpenCL host and kernel code☆13Mar 28, 2017Updated 9 years ago
- A procedurally generated city. It uses OpenCL and Lua to generate textures and 3D models.☆12Feb 6, 2016Updated 10 years ago
- 3D voxel-based cube engine with procedural generated landscapes and creatures☆15Jul 24, 2014Updated 12 years ago
- Procedural Terrain Generation using the GPU☆18Dec 17, 2012Updated 13 years ago
- build电子书的目录,记录心得。☆11Jan 13, 2024Updated 2 years ago
- Brand new 3d mesh viewer and editor (C++, Qt, OpenGL)☆20Jul 8, 2015Updated 11 years ago
- A collection of small demos using various thi.ng libraries☆18Jun 2, 2018Updated 8 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆18Jul 8, 2016Updated 10 years ago
- Graphics stuff☆19Feb 21, 2026Updated 6 months ago
- This software is meant to act as a set of basic test images for ray tracing algorithms.☆16Apr 6, 2021Updated 5 years ago
- Structure-from-motion solution to match pictures and create a point cloud☆16May 5, 2011Updated 15 years ago
- An Unreal game prototype that exercises soccer AI☆30May 13, 2019Updated 7 years ago
- ☆18Apr 19, 2021Updated 5 years ago
- Coding style checker relying on clang-format☆14Nov 17, 2017Updated 8 years ago
- GPU ray tracing framework.☆20May 7, 2016Updated 10 years ago
- Helper & thin abstraction classes for OpenGL 4.5☆15Nov 26, 2015Updated 10 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Procedurally generates 3D voronoi polygon islands.☆23Nov 19, 2016Updated 9 years ago
- A human sketch recognition algorithm based on Eitz et al., "How Do Humans Sketch Objects?"☆17May 4, 2013Updated 13 years ago
- Funky cross-platform game engine used by Funktronic Labs☆25Jan 5, 2014Updated 12 years ago
- yet another NES palette generator☆23Jul 7, 2026Updated last month
- A basic GLSL cel shading implementation☆17Oct 10, 2012Updated 13 years ago
- cross platform gpgpu opengl (es) shader pipeline framework: ogles_gpgpu + qt (UI)☆23Aug 21, 2018Updated 8 years ago
- Simple math toolkit for use in computer graphics☆15Dec 9, 2013Updated 12 years ago