iamyoukou / normalMappingLinks
Normal mapping with parallax occlusion mapping and self-shadowing sample code
☆12Updated 3 years ago
Alternatives and similar repositories for normalMapping
Users that are interested in normalMapping are comparing it to the libraries listed below
Sorting:
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 2 years ago
- Simple mesh-shader sample that auto-renders VB with IB to meshlets.☆10Updated 3 months ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- virtual texture☆20Updated 4 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 10 months ago
- Comparing various C++ OBJ parsing libraries☆17Updated 2 years ago
- Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shade…☆12Updated 3 months ago
- Invk - Inverse Kinematics Library with Quaternions☆29Updated 6 years ago
- ☆12Updated 7 years ago
- Performance and bandwidth tester for D3D12 memory pools☆27Updated last year
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 8 years ago
- ☆41Updated 5 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 10 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- ☆12Updated 4 years ago
- 2D signed distance field☆20Updated 3 years ago
- A curated list of awesome DirectX Raytracing (DXR) resources.☆13Updated 6 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- ☆13Updated 8 months ago