nieznanysprawiciel / VoxelRenderer
Voxel rendering engine for master thesis (voxel skeletal animation)
☆11Updated 6 months ago
Alternatives and similar repositories for VoxelRenderer:
Users that are interested in VoxelRenderer are comparing it to the libraries listed below
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 5 years ago
- virtual texture☆19Updated 4 years ago
- ☆25Updated 5 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Performance and bandwidth tester for D3D12 memory pools☆25Updated last year
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Entity component system geared for games☆17Updated 5 years ago
- Toy engine written in C++ and DirectX 12☆16Updated last year
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆11Updated last year
- An attempt to port BC7E texture compressor to a GPU compute shader☆15Updated 4 years ago
- ☆39Updated 6 years ago
- ☆15Updated last year
- A Vulkan rendergraph based renderer, with a node based editor.☆24Updated last year
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated this week
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 10 months ago
- Nabla's Tests and Examples source code☆33Updated this week