christiancosgrove / PlanetRendering2
☆17Updated 7 years ago
Alternatives and similar repositories for PlanetRendering2:
Users that are interested in PlanetRendering2 are comparing it to the libraries listed below
- ☆17Updated 7 years ago
- ☆45Updated 5 years ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆29Updated 5 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 9 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- Some OpenGL SDL examples in cpp☆15Updated 10 years ago
- Advanced OpenGL student project - IMAC3☆27Updated 5 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated last week
- A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**☆99Updated 4 years ago
- Simple software rasterizer with OpenGL-like interface☆30Updated 2 years ago
- Single-File header only C++ Quake-style console library.☆24Updated last year
- 3D Game Engine☆21Updated last month
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- A real-time 3D distance field modeling software☆23Updated 7 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated last year
- BlendELF is a 3d game engine for rapid prototyping and game & virtual reality creation.☆46Updated 14 years ago
- [WIP] High performance 3D graphics game engine☆32Updated 3 years ago
- An OpenGL application written in C that demonstrates dynamic lightmaps.☆26Updated 12 years ago
- Small C++14 render engine with dependencies☆45Updated 4 years ago
- 3D graphics engine using OpenGL☆66Updated 7 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- 3D Multiplayer First Person Shooter☆23Updated 11 years ago
- Small 1st/3rd person shooter which I made to investigate the usefulness of the Entity Component System (ECS) design pattern when working …☆13Updated 6 years ago
- Real Time 3D Demo written in 2008 in C++ using OpenGL and GLSL☆53Updated 6 years ago
- Working on a Performance Analyser using ImGui☆12Updated 7 years ago
- Stack-based texture generation tool written in C99!☆30Updated 2 years ago
- ☆18Updated 9 years ago
- Core OpenGL samples and tests written in C++11.☆12Updated 8 years ago