bkaradzic / ImGuizmo
Immediate mode 3D gizmo for scene editing
☆6Updated 4 years ago
Alternatives and similar repositories for ImGuizmo:
Users that are interested in ImGuizmo are comparing it to the libraries listed below
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- a collection of handle/id allocators☆20Updated last year
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- Ariyana is an open source and free WIP game engine.☆12Updated 6 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated 5 months ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 10 months ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- The fastest culler ever☆36Updated 6 years ago
- Graphics prototyping framework☆37Updated last year
- Cranberry Game Engine is my Personal hobby game engine☆11Updated 10 months ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- Archived!☆27Updated 3 years ago
- ☆28Updated 9 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆18Updated 2 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆29Updated 8 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- Vulkan Renderer☆31Updated last year
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated last week
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago