kochol / ariyana_old
Ariyana is an open source and free WIP game engine.
☆12Updated 6 years ago
Alternatives and similar repositories for ariyana_old:
Users that are interested in ariyana_old are comparing it to the libraries listed below
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 9 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- Core OpenGL samples and tests written in C++11.☆12Updated 8 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- a ring buffer for variable sized continuous data☆16Updated 9 years ago
- a collection of handle/id allocators☆20Updated 11 months ago
- Builds atlas texture from a bunch of input images.☆75Updated 4 years ago
- ☆28Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- ☆27Updated 8 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Procedural world generation experiment☆24Updated 5 years ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Updated 6 months ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆84Updated 9 years ago
- Portable, single-file, PRNG library implementing the xoshiro256** algorithm☆16Updated 6 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆27Updated 8 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 8 months ago
- ☆32Updated 2 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated last week
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Immediate Mode Debug Draw library☆35Updated 5 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated this week
- A generic game loop implementation in C++☆12Updated last year
- Simple raytracing test using DirectX 12 Raytracing.☆8Updated 5 years ago