GPU Path Tracer with some realtime features written in C
☆81Jan 25, 2026Updated last month
Alternatives and similar repositories for miniRT
Users that are interested in miniRT are comparing it to the libraries listed below
Sorting:
- A hobby 3D game engine using Vulkan & Jolt made in Modern C++ for learning purpose.☆13May 13, 2025Updated 9 months ago
- World's first Nintendo 3DS emulator for Apple devices based on Citra.☆18Apr 7, 2023Updated 2 years ago
- Thin wrapper around Cmft for use with Cinder☆12Oct 26, 2016Updated 9 years ago
- An implementation of multiscale turing patterns with openFrameworks and OpenCV.☆18Mar 15, 2013Updated 12 years ago
- Easy to use EGL Interface for Rust☆19Mar 4, 2024Updated last year
- Docker files from Ettus Research☆16Aug 11, 2020Updated 5 years ago
- A WGSL compiler with linking and multi-format output.☆18Mar 9, 2025Updated 11 months ago
- NutshellEngine is a modular game engine.☆22Jan 25, 2026Updated last month
- SDL2 Vulkan renderer for windows/linux/android in the D Programming Language (based on vulkan-tutorial.com)☆22Apr 25, 2024Updated last year
- ☆27Nov 18, 2024Updated last year
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago
- Simple bridge between Cinder and ARKit☆22Feb 17, 2019Updated 7 years ago
- High Level Algorithmic Skeleton CUDA Library☆30May 14, 2024Updated last year
- Implementation of Efficient implementation of Marching Cubes’ cases with topological guarantees☆35Jan 12, 2021Updated 5 years ago
- A real-time ray tracer utilizing OpenGL 4.5 and GLSL shaders, featuring support for various materials, primitives and environment map, in…☆26Jun 7, 2024Updated last year
- ☆10Jun 24, 2020Updated 5 years ago
- worley noise☆35Oct 6, 2014Updated 11 years ago
- ☆15Oct 13, 2024Updated last year
- "Ambient mode" for games/content that don't support your display aspect ratio☆14Updated this week
- A flexible rendering engine for real-time graphics R&D☆29Nov 9, 2025Updated 3 months ago
- Scripts for Daz Studio☆11Jan 8, 2025Updated last year
- A lightweight, bloat-free 3D game engine for fast development and rapid iteration☆161May 5, 2025Updated 9 months ago
- ☆15Feb 6, 2026Updated 3 weeks ago
- voxel editing tool with OpenVDB☆13Dec 31, 2018Updated 7 years ago
- A game engine in C☆21Feb 22, 2026Updated last week
- Guichan is a C++ GUI library designed for games.☆14Oct 22, 2025Updated 4 months ago
- An MCP server allowing AI agents and MCP clients to interface with the Congress.gov API☆26Updated this week
- ☆13Dec 17, 2019Updated 6 years ago
- An SCTP implementation for WebRTC Data Channels☆23Feb 21, 2026Updated last week
- Concurrent simulation of Pacman game☆10Feb 14, 2017Updated 9 years ago
- VGA LCD Core (OpenCores)☆14May 22, 2018Updated 7 years ago
- A demonstration of cubic Bezier patch evaluation with Metal tessellation shaders☆13Oct 15, 2020Updated 5 years ago
- RISC-V System on Chip Builder☆12Sep 27, 2020Updated 5 years ago
- CUSF Landing Prediction Software☆14Jan 26, 2023Updated 3 years ago
- A custom implementation of the malloc..etc☆15Jan 22, 2026Updated last month
- ☆12Jan 19, 2024Updated 2 years ago
- An online tutorial to make MLIR more beginner friendly with an end-to-end deep learning compiler pipeline☆31Feb 6, 2026Updated 3 weeks ago
- common functions for glsl☆11Jul 17, 2017Updated 8 years ago
- Raw Jai Bindings for wgpu_native.☆14Mar 18, 2025Updated 11 months ago