bewerner / miniRT
GPU Path Tracer with some realtime features
☆46Updated 3 weeks ago
Alternatives and similar repositories for miniRT:
Users that are interested in miniRT are comparing it to the libraries listed below
- Physically based path tracer made in Vulkan.☆141Updated 2 weeks ago
- a simple galaxy renderer with Vulkan☆119Updated 2 months ago
- Real-time Direct3D 12 path tracer☆314Updated 2 weeks ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆154Updated this week
- Abstraction layer over Khronos Vulkan API☆260Updated last week
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆120Updated this week
- CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf☆66Updated 8 months ago
- A subatomic OpenGL graphics library.☆102Updated last year
- Learning Vulkan from code samples - Tutorial series☆59Updated last year
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆82Updated last year
- Modern toy DirectX 12 renderer☆162Updated 2 months ago
- ☆51Updated last week
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆286Updated 5 months ago
- YouTube ray tracing series☆385Updated last year
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆168Updated last week
- Blazingly fast Vulkan glTF Viewer☆62Updated this week
- Ray tracing on GPU systems☆148Updated last week
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆447Updated this week
- A tiny renderer for custom-shaped volumetric clouds.☆47Updated 3 months ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆226Updated this week
- Welcome to my new series on building a ray tracer from scratch in C++ with the SDL2 library! Follow me in this 'code with me' style serie…☆41Updated last year
- Framework for Vulkan beginners, used in university education.☆65Updated 10 months ago
- Framework for rapid OpenGL demos prototyping☆109Updated last month
- A snapshot of our vulkan backend code☆270Updated 2 months ago
- Collection of examples for OpenGL: Perlin noise, ambient occlusion, shadow mapping, water reflection and others☆250Updated last year
- Embeddable physically based renderer☆297Updated 2 weeks ago
- 3D-Graphics-Rendering-Cookbook, Second Edition☆244Updated this week
- 3D Renderer Engine builds with Vulkan and C++ 20☆247Updated last week
- A path tracer made using OpenGL shaders with decent UI☆60Updated last year