bewerner / miniRTLinks
GPU Path Tracer with some realtime features written in C
☆79Updated 4 months ago
Alternatives and similar repositories for miniRT
Users that are interested in miniRT are comparing it to the libraries listed below
Sorting:
- Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.☆389Updated last week
- Interactive pathtracing engine using the Vulkan API.☆61Updated 5 months ago
- A subatomic OpenGL graphics library.☆122Updated 2 years ago
- CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf☆72Updated 7 months ago
- The accompanying code of the Learn WebGPU C++ programming guide☆160Updated 4 months ago
- Interactive ray tracer made with Vulkan compute shader.☆64Updated 3 years ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆281Updated last week
- Real-time Direct3D 12 path tracer☆370Updated 2 months ago
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆138Updated 2 months ago
- A subatomic path tracer.☆22Updated 3 years ago
- The Modern Vulkan Cookbook published by Packt☆240Updated 4 months ago
- Blazingly fast Vulkan glTF Viewer☆123Updated 3 weeks ago
- A tiny renderer for custom-shaped volumetric clouds.☆62Updated last year
- A path tracer made using OpenGL shaders with decent UI☆67Updated 5 months ago
- Learning Vulkan from code samples - Tutorial series☆74Updated 2 years ago
- Modern toy DirectX 12 renderer☆166Updated last year
- A real-time ray tracer utilizing OpenGL 4.5 and GLSL shaders, featuring support for various materials, primitives and environment map, in…☆26Updated last year
- A modern engine that shows rendering techniques like hardware raytracing and clustered shading☆48Updated 3 months ago
- Node editor for rendering engine made with OpenGL☆25Updated last year
- Real time Physically Based Rendering on the CPU using AVX512☆70Updated last year
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆358Updated last week
- 3D-Graphics-Rendering-Cookbook, Second Edition☆532Updated this week
- Minimalist tutorial and code for doing something meaningful with Vulkan in 2026☆148Updated this week
- Framework for rapid OpenGL demos prototyping☆112Updated 2 months ago
- A snapshot of our vulkan backend code☆327Updated last year
- Embeddable physically based renderer☆489Updated last month
- A Vulkan Render Engine☆134Updated last week
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆96Updated 2 years ago
- Toast Engine☆35Updated 2 weeks ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆309Updated this week