neilmewada / CrystalEngine
A Vulkan game engine in C++ with PBR rendering and a Declarative GUI Widgets library.
☆104Updated this week
Alternatives and similar repositories for CrystalEngine:
Users that are interested in CrystalEngine are comparing it to the libraries listed below
- A lightweight, bloat-free 3D game engine for fast development and rapid iteration☆151Updated last week
- An experimental game engine.☆169Updated 3 weeks ago
- Blazingly fast Vulkan glTF Viewer☆69Updated this week
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆84Updated 2 years ago
- Vulkan based game engine☆242Updated 3 weeks ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆79Updated 7 months ago
- A Vulkan Render Engine☆92Updated 3 weeks ago
- Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.☆293Updated this week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆247Updated this week
- Traktor Game Engine☆303Updated last week
- A snapshot of our vulkan backend code☆281Updated 4 months ago
- NcEngine: 3D game engine written in modern C++ and Vulkan☆143Updated this week
- 3D Game Engine☆179Updated 5 months ago
- Froggy OpenGL Engoodener☆142Updated last month
- Open source C++ 3D game engine☆142Updated last month
- Toast Engine☆32Updated this week
- Learning Vulkan from code samples - Tutorial series☆60Updated last year
- DirectX11 graphics engine☆136Updated 4 months ago
- Surfel Radiance Cascades Diffuse Global Illumination☆130Updated 3 weeks ago
- Modern toy DirectX 12 renderer☆164Updated 5 months ago
- Vulkan Game-Engine Project☆59Updated 11 months ago
- 2D/3D game engine from scratch☆87Updated 2 months ago
- Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom☆351Updated this week
- 3D game engine using C++20 and Vulkan (WIP)☆124Updated 7 months ago
- My toy engine, mainly for rendering experiment and prototyping.☆278Updated 3 weeks ago
- A subatomic OpenGL graphics library.☆107Updated last year
- Abstraction layer over Khronos Vulkan API☆281Updated last week
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆124Updated this week
- OpenGL Abstractions Classes to dive in and get coding + Demos☆37Updated last year
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆249Updated 3 weeks ago