deni2312 / prisma-engine
A modern OpenGL engine that follows AZDO techniques and implements clustered shading
☆28Updated this week
Alternatives and similar repositories for prisma-engine:
Users that are interested in prisma-engine are comparing it to the libraries listed below
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆81Updated 7 months ago
- BioHazard☆18Updated last month
- The HotBite Game Engine☆33Updated last month
- Toast Engine☆32Updated this week
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆35Updated 4 years ago
- Blazingly fast Vulkan glTF Viewer☆69Updated this week
- Modern OpenGL 4.5 rendering techniques☆46Updated 4 years ago
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆86Updated 2 years ago
- C++ 3D Software Renderer☆41Updated 2 years ago
- 3D game engine using C++20 and Vulkan (WIP)☆124Updated 7 months ago
- Froggy OpenGL Engoodener☆141Updated last month
- A Vulkan Render Engine☆93Updated 3 weeks ago
- A deferred physically based 3D renderer into a simple to use header-only library.☆54Updated 5 months ago
- Forward+ renderer written in DirectX 12 with various additional features.☆22Updated 2 years ago
- Framework for rapid OpenGL demos prototyping☆112Updated 4 months ago
- A Vulkan game engine in C++ with PBR rendering and a Declarative GUI Widgets library.☆108Updated this week
- 3D Game Engine☆179Updated 5 months ago
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆124Updated this week
- A subatomic OpenGL graphics library.☆108Updated last year
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆248Updated this week
- C++ OpenGL game engine which I use to create programming demos☆21Updated this week
- Real time Physically Based Rendering on the CPU using AVX512☆56Updated 5 months ago
- NcEngine: 3D game engine written in modern C++ and Vulkan☆159Updated this week
- Experimental rendering engine☆50Updated 3 weeks ago
- 2D/3D game engine from scratch☆87Updated 2 months ago
- ☆44Updated last month
- It's gonna be the same thing as DungeonCrawler, just written in C++ for no good reason☆56Updated last year
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆88Updated last year
- An experimental game engine.☆169Updated 3 weeks ago
- Pixel-perfect mouse picking with OpenGL stencil buffer.☆18Updated last year