voithos / quarkGLLinks
A subatomic OpenGL graphics library.
☆120Updated 2 years ago
Alternatives and similar repositories for quarkGL
Users that are interested in quarkGL are comparing it to the libraries listed below
Sorting:
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆137Updated 3 weeks ago
- Framework for rapid OpenGL demos prototyping☆112Updated 3 weeks ago
- A Vulkan Render Engine☆130Updated 3 weeks ago
- Yet Another Renderer☆179Updated 6 years ago
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆96Updated 2 years ago
- DirectX 12 Renderer☆357Updated 4 years ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆276Updated this week
- Real-time Direct3D 12 path tracer☆365Updated 2 weeks ago
- Render graph-based Vulkan API abstraction library☆150Updated last year
- 3D game engine using C++20 and Vulkan (WIP)☆129Updated last year
- Renderer agnostic frame graph library☆225Updated last year
- My toy engine, mainly for rendering experiment and prototyping.☆309Updated 2 months ago
- The Modern Vulkan Cookbook published by Packt☆230Updated 2 months ago
- Interactive ray tracer made with Vulkan compute shader.☆62Updated 3 years ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆341Updated last week
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆332Updated last week
- Blazingly fast Vulkan glTF Viewer☆116Updated this week
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆191Updated 7 months ago
- An experimental game engine.☆187Updated 2 months ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆131Updated last year
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆135Updated last year
- OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination☆324Updated last week
- Embeddable physically based renderer☆472Updated 2 weeks ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆151Updated 10 months ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆354Updated last month
- A 3D Render engine built on top of OpenGL☆118Updated 2 years ago
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆255Updated 3 months ago
- A powerful data-driven game engine built in C++☆251Updated this week
- Collection of Vulkan samples☆298Updated this week
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆306Updated last month