Jaysmito101 / Xlux
A Multi Threaded Software Renderer
☆37Updated 5 months ago
Related projects: ⓘ
- I'm learning webgpu☆33Updated 5 months ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆32Updated last month
- Node editor for rendering engine made with OpenGL☆22Updated 4 months ago
- RayTracing In The Fragment Shader (OpenGL / GLSL)☆52Updated 4 years ago
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆40Updated 11 months ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆84Updated 2 years ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆31Updated 3 years ago
- ☆127Updated last year
- Fresh game engine written in C☆51Updated 2 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆57Updated this week
- Real time Physically Based Rendering on the CPU using AVX512☆50Updated 7 months ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆73Updated last year
- Learning Vulkan from code samples - Tutorial series☆51Updated 10 months ago
- A shader-based Software Renderer Using The LightSky Framework.☆10Updated last month
- Realtime Software Rasterizer☆28Updated 5 years ago
- It can grow in size with o(1) complexity without changing its pointer. The memory stays contiguous.☆11Updated last month
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆59Updated 2 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆65Updated 3 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆71Updated 2 years ago
- Pathtraced Realtime Engine☆67Updated 3 months ago
- CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf☆58Updated 4 months ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆101Updated 7 months ago
- A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be s…☆30Updated 5 months ago
- A subatomic OpenGL graphics library.☆88Updated last year
- A project for testing rigid body solver algorithms☆138Updated 2 weeks ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆104Updated 5 years ago
- A 3D Render engine built on top of OpenGL☆116Updated last year
- Small cross platform Vulkan/OpenGL 3d engine for personal experimentation☆87Updated last year
- Single header "no-allocation" KTX/DDS file reader☆114Updated 5 months ago
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆76Updated last year