bepu / bepuphysics1Links
Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.
☆414Updated last year
Alternatives and similar repositories for bepuphysics1
Users that are interested in bepuphysics1 are comparing it to the libraries listed below
Sorting:
- A cross-platform, realtime physics engine for all .NET apps.☆399Updated last year
- .NET wrapper for the Bullet physics library☆290Updated 3 months ago
- Fixed point math C# library☆612Updated 7 years ago
- High performance 2D collision detection system with realistic physics responses.☆696Updated 3 years ago
- DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame☆274Updated 8 years ago
- Advanced Pathfinding for C#☆549Updated 2 years ago
- A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.☆212Updated 3 months ago
- .NET wrapper for the Bullet physics library using Platform Invoke☆154Updated 2 years ago
- A C# port of Box2D☆603Updated 3 months ago
- C# port of Box2D - Erin Catto's 2D Physics Engine☆296Updated last year
- A 2D Physics Library for Networked Games☆271Updated 4 years ago
- A fast, multi-language, multi-precision fixed-point library!☆326Updated 2 years ago
- 2D collision detection system.☆377Updated last year
- A simple fixed-point math library for C#☆134Updated 6 years ago
- .NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.☆298Updated 2 weeks ago
- Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.☆328Updated this week
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆179Updated 3 years ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆316Updated 3 years ago
- C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab☆327Updated 3 years ago
- A reactive take on the ECS pattern for .net game developers☆539Updated last month
- Everything you need to get started using Lua in Unity3D. Indie & Pro compatible.☆190Updated 9 years ago
- A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d☆560Updated last year
- Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,☆511Updated 4 years ago
- DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers☆693Updated last week
- Incredibly small finite state machine for .NET languages, written in C#. Useful for UIs and games. Runs in .NET, mono, Xamarin and Unity.…☆156Updated 4 years ago
- C# behaviour tree library with a fluent API☆394Updated 7 years ago
- Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.☆707Updated last year
- Pure C# deterministic fixed-point 3D real time physics simulation library☆523Updated 6 years ago
- EgoCS: An Entity (GameObject) Component System framework for Unity3D☆225Updated 5 years ago
- Artemis Entity System Framework ported to C#☆346Updated 5 years ago