roy-t / AStarLinks
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
☆349Updated last year
Alternatives and similar repositories for AStar
Users that are interested in AStar are comparing it to the libraries listed below
Sorting:
- C# port of Box2D - Erin Catto's 2D Physics Engine☆302Updated 2 years ago
- A 2D A Star (A*) pathfinding implementation in C# focused on ease of use☆152Updated last year
- Incredibly small finite state machine for .NET languages, written in C#. Useful for UIs and games. Runs in .NET, mono, Xamarin and Unity.…☆160Updated 5 years ago
- C# behaviour tree library with a fluent API☆396Updated 7 years ago
- High performance 2D collision detection system with realistic physics responses.☆711Updated 4 years ago
- 2D collision detection system.☆379Updated 2 years ago
- Advanced Pathfinding for C#☆552Updated 3 years ago
- Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.☆716Updated last year
- A reactive take on the ECS pattern for .net game developers☆543Updated 2 months ago
- A jump point search algorithm for grid based games in C#☆240Updated 4 years ago
- C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool☆335Updated 3 years ago
- Lightweight and fully managed reliable UDP library.☆221Updated 2 years ago
- A 2D Physics Library for Networked Games☆275Updated 4 years ago
- Reliable UDP networking library☆866Updated 2 months ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆117Updated last year
- A simple system for running nested coroutines in C#.☆139Updated 8 years ago
- Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.☆415Updated 2 years ago
- .NET wrapper for the Bullet physics library☆294Updated 6 months ago
- A pure managed C# implementation of the Netcode.IO spec☆261Updated 2 years ago
- Benchmarks of some C# ECS frameworks.☆159Updated 6 months ago
- Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.☆352Updated last month
- .NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifica…☆509Updated last week
- 2D math / geometry collision library for C#, compatable with monogame.☆53Updated 4 years ago
- 2D lighting with soft shadows for MonoGame☆335Updated 3 years ago
- Managed C# abstraction of GameNetworkingSockets library by Valve Software☆416Updated 2 years ago
- Lidgren Network Library☆1,213Updated 4 years ago
- TiledCS is a dotnet library for loading Tiled tilesets and maps☆154Updated last year
- Pure C# HighLevel API for multiplayer games☆286Updated 2 weeks ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆322Updated 3 years ago
- A cross-platform, realtime physics engine for all .NET apps.☆402Updated last year