roy-t / AStar
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
☆341Updated 11 months ago
Alternatives and similar repositories for AStar:
Users that are interested in AStar are comparing it to the libraries listed below
- C# port of Box2D - Erin Catto's 2D Physics Engine☆289Updated last year
- C# behaviour tree library with a fluent API☆393Updated 7 years ago
- Advanced Pathfinding for C#☆544Updated 2 years ago
- Incredibly small finite state machine for .NET languages, written in C#. Useful for UIs and games. Runs in .NET, mono, Xamarin and Unity.…☆156Updated 4 years ago
- A 2D A Star (A*) pathfinding implementation in C# focused on ease of use☆141Updated 10 months ago
- A jump point search algorithm for grid based games in C#☆234Updated 3 years ago
- C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool☆335Updated 2 years ago
- High performance 2D collision detection system with realistic physics responses.☆691Updated 3 years ago
- 2D collision detection system.☆374Updated last year
- A reactive take on the ECS pattern for .net game developers☆529Updated 9 months ago
- Reliable UDP networking library☆833Updated 4 months ago
- Lidgren Network Library☆1,204Updated 4 years ago
- Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.☆698Updated last year
- A simple system for running nested coroutines in C#.☆140Updated 7 years ago
- High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)☆161Updated last year
- A pure managed C# implementation of the Netcode.IO spec☆257Updated 2 years ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆110Updated last year
- A 2D Physics Library for Networked Games☆266Updated 4 years ago
- Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.☆409Updated last year
- 2D lighting with soft shadows for MonoGame☆326Updated 2 years ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆314Updated 3 years ago
- Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.☆304Updated last week
- .NET wrapper for the Bullet physics library☆286Updated last month
- Fixed point math C# library☆608Updated 6 years ago
- Svelto ECS C# Entity Component System☆1,263Updated 8 months ago
- Example simple game with LiteNetLib (work in progress)☆169Updated 2 years ago
- Managed C# abstraction of GameNetworkingSockets library by Valve Software☆406Updated 2 years ago
- A cross-platform, realtime physics engine for all .NET apps.☆400Updated last year
- A C# port of Box2D☆586Updated 3 weeks ago
- Lightweight and fully managed reliable UDP library.☆213Updated 2 years ago