A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
☆562Oct 26, 2023Updated 2 years ago
Alternatives and similar repositories for BulletSharpUnity3d
Users that are interested in BulletSharpUnity3d are comparing it to the libraries listed below
Sorting:
- .NET wrapper for the Bullet physics library using Platform Invoke☆42Sep 4, 2021Updated 4 years ago
- .NET wrapper for the Bullet physics library☆302Feb 22, 2025Updated last year
- .NET wrapper for the Bullet physics library using Platform Invoke☆163Jun 16, 2025Updated 9 months ago
- Framework for lockstep RTS, TD, and MOBA games.☆1,514Sep 1, 2023Updated 2 years ago
- A C# port of Box2D☆633Feb 25, 2025Updated last year
- NewtonUnityPlugin is a managed plugin for Unity 3D that allows you to use the Newton Dynamics physics engine☆51Feb 23, 2020Updated 6 years ago
- A flexible and modular Node Editor Framework for creating node based displays and editors in Unity☆2,030Oct 31, 2023Updated 2 years ago
- Visual Workflow Automation Tool for Unity.☆1,156Jun 3, 2021Updated 4 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆378Oct 16, 2018Updated 7 years ago
- A cross-platform, realtime physics engine for all .NET apps.☆405Oct 12, 2023Updated 2 years ago
- c# AOI algorithm for cross linked list☆278Jul 17, 2021Updated 4 years ago
- Pure C# 3D real time physics simulation library, now with a higher version number.☆2,813Mar 1, 2026Updated 2 weeks ago
- Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.☆3,091Jan 19, 2026Updated 2 months ago
- C#写的AOI模拟程序,十字链表版本☆22Dec 11, 2021Updated 4 years ago
- Fixed point math C# library☆639Apr 10, 2018Updated 7 years ago
- Next gen iteration of the unity community ocean shader☆1,069May 19, 2020Updated 5 years ago
- CSharp.lua的Unity适配,可将Unity工程中的C#代码编译至Lua☆200Sep 6, 2021Updated 4 years ago
- Pure C# deterministic fixed-point 3D real time physics simulation library☆535Feb 3, 2019Updated 7 years ago
- Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity☆7,623Dec 30, 2023Updated 2 years ago
- Optimal Reciprocal Collision Avoidance (C#)☆832Updated this week
- See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy☆1,486Aug 15, 2022Updated 3 years ago
- This technique is designed to instance Characters(SkinnedMeshRender).☆1,774Mar 6, 2024Updated 2 years ago
- Deterministic Lockstep with clientside prediction and rollback☆695Mar 21, 2019Updated 6 years ago
- Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.☆457Mar 27, 2019Updated 6 years ago
- Collisions in 3D and maths exercises pertaining to it☆39Aug 25, 2016Updated 9 years ago
- SAT Collision in C# for Unity3D Burst Compiler☆282May 1, 2019Updated 6 years ago
- NVIDIA Hair Works Integration for Unity☆391May 24, 2016Updated 9 years ago
- A fully-dynamic voxel-based global illumination system for Unity☆1,564Jul 20, 2018Updated 7 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,010Nov 28, 2024Updated last year
- Plugins for mobile platforms to enable file downloads in background☆775Aug 21, 2023Updated 2 years ago
- ☆126Dec 14, 2019Updated 6 years ago
- Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation…☆1,750Dec 28, 2024Updated last year
- KCP - A Fast and Reliable ARQ Protocol (Zero GC overhead)☆468Jul 24, 2023Updated 2 years ago
- High Level API Components for Runtime NavMesh Building☆3,084May 17, 2023Updated 2 years ago
- Mesh simplification for Unity.☆1,987Jan 7, 2026Updated 2 months ago
- 🚀Actors is a framework empowering developers to make better games faster on Unity.☆762Jul 5, 2023Updated 2 years ago
- Procedural generation library for Unity☆2,861Apr 4, 2024Updated last year
- Outline Image Effect for Unity☆1,557Apr 16, 2023Updated 2 years ago
- ☆1,054Jul 21, 2019Updated 6 years ago