Phong13 / BulletSharpUnity3d
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
☆555Updated last year
Alternatives and similar repositories for BulletSharpUnity3d:
Users that are interested in BulletSharpUnity3d are comparing it to the libraries listed below
- A dynamic, loose octree implementation for Unity written in C#☆307Updated 5 years ago
- Code samples using the animation C# jobs feature.☆506Updated 4 years ago
- Mesh simplification for Unity.☆367Updated 3 years ago
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆400Updated 3 years ago
- This project demonstrates different cases when Unity has to break a batch while rendering.☆366Updated 7 years ago
- Visualizer for your Playable graphs☆651Updated 5 years ago
- Unity project containing examples to use UIElements in the Editor☆436Updated 4 years ago
- SAT Collision in C# for Unity3D Burst Compiler☆267Updated 5 years ago
- Automatic reorderable lists for Unity game engine components☆485Updated 4 years ago
- Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +☆461Updated 6 years ago
- A simple Animation Component that leverages PlayableGraphs☆603Updated 4 years ago
- A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime.☆715Updated 2 years ago
- GILES: A Runtime Level Editor for Unity3D☆771Updated 3 years ago
- Unity engine DOTS UI solution☆407Updated 5 years ago
- This framework is considered obsolete, please see new version at:☆381Updated 3 years ago
- ☆385Updated 3 years ago
- A demo implementation of Unity Entity Component System with NavMesh☆474Updated 6 years ago
- Automatic .proto files compilation in Unity project to C# as you edit them, plus utilities.☆458Updated 3 years ago
- Gems of Unity Labs for our user-base.☆722Updated last year
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆593Updated 4 years ago
- A bunch of code to make using async-await easier in Unity3D☆456Updated 5 years ago
- Native Collection Types for Unity☆413Updated last year
- ☆765Updated 3 years ago
- Fast K-Nearest Neighbour Library for Unity DOTS☆446Updated 2 years ago
- Modular utilities for shader stripping to drastically improve Unity build times☆357Updated 6 months ago
- Hull, Delaunay and Voronoi algorithms in Unity☆422Updated 3 years ago
- ☆246Updated 4 years ago
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆471Updated last year
- Behavior Tree for Unity ECS (DOTS) framework☆470Updated 2 years ago
- Fast KDTree for Unity, with thread-safe querying.☆544Updated 3 years ago