OpenXR application demo targeted to oculus quest 2 platform
☆55Apr 21, 2024Updated 2 years ago
Alternatives and similar repositories for Quest-XR
Users that are interested in Quest-XR are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆17Jan 17, 2025Updated last year
- Simple and lightweight factory class, featuring automatic type casting. Written in C++11☆13May 10, 2015Updated 11 years ago
- A header-only implementation of TCP and UDP sockets in C++☆34Oct 30, 2023Updated 2 years ago
- Simple starting point for using WebVR from WebAssembly programs in a web browser☆17Nov 1, 2017Updated 8 years ago
- Open Source cutting edge poor man's game framework. OpenXR, Vulkan single-pass renderer, ECS, artifact-free volumetric lights, advanced c…☆39Jun 2, 2026Updated last month
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A simple StereoKit template for C++ using cmake. Great for building native StereoKit apps on Linux, Windows, and Android.☆12Apr 3, 2025Updated last year
- OpenXR & Vulkan Integration Example☆54Aug 27, 2024Updated last year
- Implementation of the OpenXR Overlay extension as a layer☆68Dec 15, 2022Updated 3 years ago
- Meta OpenXR SDK includes OpenXR API resources for all Quest devices native development. Your use of this SDK or tool is subject to the Oc…☆129Feb 12, 2026Updated 5 months ago
- A small DirectX 11 framework that renders objects using Physically Based Rendering.☆20Apr 23, 2018Updated 8 years ago
- Fork from https://gitlab.freedesktop.org/monado/demos/openxr-simple-example☆27Sep 21, 2020Updated 5 years ago
- Ruken is a data-oriented Vulkan based game engine☆14Updated this week
- Fork of NakedAVP to use OpenXR for VR headets like the Meta Quest.☆15Updated this week
- Homebrew NES Pong clone, designed as a lesson on programming NES games.☆10Feb 12, 2015Updated 11 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering☆25Nov 26, 2023Updated 2 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Jan 16, 2022Updated 4 years ago
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆12Aug 31, 2023Updated 2 years ago
- Source code for the prototype gesture-based animation system MagicalHands, published at UIST 2019.☆18Oct 29, 2020Updated 5 years ago
- A game-engine recreation of the Dark engine, focusing on System Shock 2 on Quest☆17Updated this week
- Generate Kotlin JNI bindings for C headers☆11Nov 19, 2021Updated 4 years ago
- A micro packet ray tracer☆14Oct 24, 2017Updated 8 years ago
- A programmable virtual camera for Windows 11 with .NET integration☆14Feb 19, 2023Updated 3 years ago
- Crappy test project to test Godot 4s OpenXR implementation with☆30Dec 29, 2022Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A WebGPU Isosurface Raycaster☆15Jun 4, 2024Updated 2 years ago
- Tiny and free software license in 288 bytes.☆36May 24, 2026Updated last month
- Provides a simpler C++ interface to the OpenXR api. Also includes an optional render module introduced in Demo 5 (Hello PBR). Currently …☆45Aug 16, 2024Updated last year
- Geometrical Face Features Extraction☆16Mar 30, 2013Updated 13 years ago
- SWI-Prolog binding for the OpenGL, GLU and GLUT libraries☆20May 3, 2022Updated 4 years ago
- An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!☆1,073Updated this week
- The most up-to-date version of Troy Stephens' IconFamily class for working with Mac OS X icons and custom icons. Supports ARC, retina an…☆17Apr 10, 2017Updated 9 years ago
- Xfce Desktop container designed for direct access to the GPU with EGL using VirtualGL for GPUs. Does not require /tmp/.X11-unix host sock…☆10Jul 25, 2022Updated 3 years ago
- a binary format for baked (bak3d) 3d files☆19Apr 9, 2026Updated 3 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Reflective Shadow Maps☆14Mar 13, 2019Updated 7 years ago
- Work in progress object cutting based on Nvidia Flex☆15May 17, 2021Updated 5 years ago
- An immediate mode VR GUI library for LÖVR☆40Dec 18, 2024Updated last year
- Android camera using SurfaceTexture☆10Nov 12, 2015Updated 10 years ago
- A simple OpenCL path tracer with spheres and mixed glossy/specular + diffuse + emission material☆12Feb 13, 2014Updated 12 years ago
- Metal with UIScrollView☆11May 16, 2021Updated 5 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Sep 15, 2019Updated 6 years ago