JoeLudwig / diligent_hello_openxr
A hello world project using DiligentEngine and OpenXR
☆9Updated 3 years ago
Alternatives and similar repositories for diligent_hello_openxr:
Users that are interested in diligent_hello_openxr are comparing it to the libraries listed below
- Cross-platform single header graphics library for StereoKit, in progress. Works with OpenXR on Desktop, HoloLens, and Quest.☆34Updated last week
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated this week
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 2 years ago
- Lambda Game Engine☆23Updated 4 years ago
- Testing various FBX file format parsing libraries☆32Updated this week
- Real-Time Global Illumination - University of Leeds MSc Project.☆39Updated 3 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- a free welder☆15Updated 5 years ago
- More XR Fundamentals OpenXR & Vulkan Integration Example (C++/Vulkan)☆31Updated 2 weeks ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 3 years ago
- The fastest culler ever☆36Updated 6 years ago
- Single file DDS header encoder and decoder☆74Updated last month
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Updated 5 years ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 9 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- FBX file parser/writer in C++11.☆39Updated 4 years ago
- C++11 based glTF 2.0 data insight tool☆27Updated 2 years ago
- Vulkan-based implementation of clouds from Decima Engine☆52Updated 6 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆39Updated 2 months ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆25Updated 6 years ago
- OpenXR & Vulkan Integration Example☆35Updated 8 months ago
- Simple job system using standard C++☆70Updated 3 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- ☆24Updated 4 years ago
- Multiplatform 3D game engine.☆44Updated this week
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year