temcgraw / ImguiVRLinks
Demo code for using Imgui with OpenVR
☆82Updated 8 years ago
Alternatives and similar repositories for ImguiVR
Users that are interested in ImguiVR are comparing it to the libraries listed below
Sorting:
- Samples for the OpenXR API☆57Updated 2 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 10 years ago
- Single file DDS header encoder and decoder☆81Updated 4 months ago
- Experiment of global illumination in screen space☆89Updated 7 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆81Updated 5 years ago
- A helloworld OpenVR program written with DirectX11.☆23Updated 8 years ago
- Open Source occlusion culling engine for 3D Scenes☆104Updated 11 years ago
- Physics Engine Evaluation Lab☆168Updated 7 months ago
- Fork from https://gitlab.freedesktop.org/monado/demos/openxr-simple-example☆27Updated 5 years ago
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago
- Open Source cutting edge poor man's game framework. OpenXR Vulkan single-pass renderer, artifact-free volumetric lights, advanced chapero…☆37Updated 2 months ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆56Updated 4 years ago
- Sample code for the Gemcutter game framework.☆12Updated 2 weeks ago
- 🎨 C++17 + OpenGL 4.5 prototyping sandbox☆327Updated last week
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 4 years ago
- Simple CPU/GPU profiler with ImGui HUD☆82Updated 2 months ago
- Lightweight C++ geometry math library (Vectors, Quaternions and Matrices)☆42Updated 8 years ago
- A free C++ game development framework for Windows.☆41Updated 2 weeks ago
- Example projects for the bs::framework☆65Updated 3 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Deferred PBR rendering engine for DirectX 11☆17Updated 8 years ago
- Conservative Morphological Anti-Aliasing 2.0☆195Updated 3 years ago
- OpenXR & Vulkan Integration Example☆50Updated last year
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Updated 2 years ago
- An updated build of PEEL dedicated to PhysX☆141Updated 7 months ago
- Vulkan-based implementation of clouds from Decima Engine☆58Updated 7 years ago
- Library of ImGui controls for displaying performance metrics.☆248Updated 3 years ago
- Vulkan framework for Windows☆89Updated 6 years ago