A helloworld OpenVR program written with DirectX11.
☆23May 19, 2017Updated 9 years ago
Alternatives and similar repositories for directx11_hellovr
Users that are interested in directx11_hellovr are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Not fully featured C++ .psd read/write library☆28Oct 26, 2014Updated 11 years ago
- Aplicación de realidad aumentada y navegación para museos sobre smart devices☆19Aug 2, 2016Updated 9 years ago
- Very early proof of concept implementation of libopenvr_api on top of OpenHMD or OSVR. Not useful for running anything but hellovr_opengl…☆17Mar 8, 2018Updated 8 years ago
- Parallax mapping☆14Dec 7, 2021Updated 4 years ago
- A sprite outline solution.☆13Mar 15, 2017Updated 9 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- C# .NET Managed Library Handling NIF (NetImmerse/GameBryo game engine) file format for 3D Meshes / Models☆16Jan 26, 2018Updated 8 years ago
- Low level C++11 RAII wrapper classes for the Vulkan API. The code is auto generated by RAIIGen.☆12Aug 22, 2025Updated 11 months ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Jan 30, 2017Updated 9 years ago
- Playing with OpenGL.☆11Dec 11, 2013Updated 12 years ago
- Optix/CUDA based photon mapping☆14Dec 16, 2016Updated 9 years ago
- ☆14Nov 3, 2017Updated 8 years ago
- Fast translucent object rendering with GLSL.☆21Jul 10, 2016Updated 10 years ago
- A-Frame VR component to load a 3D model from Google Poly☆13Mar 8, 2019Updated 7 years ago
- SteamVR support for the Razer Hydra, and possibly other OSVR supported controllers.☆10Apr 19, 2016Updated 10 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆17May 8, 2021Updated 5 years ago
- Qt3D test app for multi-pass (depth, opaque, transparent) stuff and offscreen rendering w/ composition☆10Aug 15, 2017Updated 8 years ago
- Implementation of the C++ Standard Library Concepts☆13Nov 30, 2016Updated 9 years ago
- all the WebGL 1.0 constants☆15May 24, 2015Updated 11 years ago
- variant type for CUDA☆12Nov 14, 2015Updated 10 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Jul 1, 2021Updated 5 years ago
- A thin C# object-oriented wrapper around openxr using Valve openvr implementation☆25Nov 8, 2022Updated 3 years ago
- Like lynx, but for the distributed web.☆14Jul 2, 2019Updated 7 years ago
- C++ example on how to connect to OpenVR as a background process and acquire tracking data and controller states.☆121Dec 6, 2022Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Mar 18, 2019Updated 7 years ago
- Yet Another Reflection Macro: simple, flexible reflection in C++17☆12Oct 13, 2016Updated 9 years ago
- Database of Artificial Intelligence and Robotics papers.☆12Jul 11, 2016Updated 10 years ago
- A Quiet Place in VR: Generate any 3D object with your voice. It's magic!☆18Aug 18, 2021Updated 4 years ago
- Just another tetris game with OpenGL graphics☆12Jun 27, 2024Updated 2 years ago
- Webaverse contracts☆12Sep 15, 2022Updated 3 years ago
- An inverse kinematics for WebVR with support for 3️⃣ThreeJs and 🅰️A-Frame.☆11Mar 29, 2018Updated 8 years ago
- Some small tests for Unity ECS☆20Jun 17, 2023Updated 3 years ago
- Pet Me!☆21Nov 14, 2025Updated 8 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- C++ reimplementation of https://github.com/emilk/drop-merge-sort☆21Dec 6, 2021Updated 4 years ago
- A simple notification system to display plain text in VR for Unity engine☆17Sep 20, 2018Updated 7 years ago
- マウスクリックで指定した座標を矩形に射影変換するプログラム。☆10Jul 9, 2020Updated 6 years ago
- TensorFlowLiteNet allows to use TensorFlowLite from C#.☆11Apr 14, 2021Updated 5 years ago
- A repo for discussing and capturing information about cross-API aspects of augmented reality☆16Jul 20, 2026Updated last week
- A Unity frontend for mrhelmut's GB emulator "LeBoy"☆14Jul 9, 2021Updated 5 years ago
- Testing a sphere point picking function.☆25Nov 3, 2017Updated 8 years ago