Jai bindings for Raylib
☆23Feb 14, 2025Updated last year
Alternatives and similar repositories for raylib-jai
Users that are interested in raylib-jai are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Jai bindings for Raylib☆14Nov 9, 2021Updated 4 years ago
- A Vulkan implementation/interpretation of Sebastian Aaltonen's blog post: "No Graphics API".☆21Jul 21, 2026Updated 3 weeks ago
- ☆19Dec 6, 2023Updated 2 years ago
- Jai bindings for the sokol headers (https://github.com/floooh/sokol)☆15Aug 11, 2026Updated last week
- ☆23Aug 2, 2026Updated 2 weeks ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- orbisGl2 liborbis new graphic backend based on raylib☆14Mar 31, 2020Updated 6 years ago
- A library for hot reloading of C functions☆23Dec 27, 2016Updated 9 years ago
- ☆16Jul 28, 2025Updated last year
- Some classic game implementations in Zig using raylib☆14Jul 8, 2019Updated 7 years ago
- A single-header animated GIF exporter☆236Sep 10, 2025Updated 11 months ago
- Tracy bindings for Jai☆27Jan 10, 2025Updated last year
- Ruby (FFI) bindings for raylib☆19Aug 26, 2018Updated 7 years ago
- ☆46Aug 19, 2022Updated 3 years ago
- Tiny CSV module for Jai☆14Feb 10, 2026Updated 6 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Simple texture atlas generator☆20Mar 14, 2023Updated 3 years ago
- An enum-backed array module for Jai☆25Dec 2, 2025Updated 8 months ago
- binding for VulkanMemoryAllocator c interface☆28Sep 15, 2025Updated 11 months ago
- ☆23Mar 31, 2025Updated last year
- (this is not my code. original repository deleted) Blendish is a small collection of drawing functions for NanoVG in a single C header fi…☆24Aug 7, 2015Updated 11 years ago
- Jai WebAssembly Proof-of-Concept☆79Jan 17, 2023Updated 3 years ago
- lossy GPU-friendly image compression\decompression☆13Dec 5, 2021Updated 4 years ago
- Jai bindings for SDL3☆26Jun 2, 2026Updated 2 months ago
- An addon that brings jigglebones to Godot Engine 3.0.☆11Jan 12, 2020Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Clone of the 2048 game in Nelua using Raylib☆23Dec 7, 2021Updated 4 years ago
- A refreshingly simple graphics API for the Jai programming language, implemented on top of Vulkan and inspired by Sebastian Aaltonen's No…☆72Jun 28, 2026Updated last month
- Project statistics plugin for Godot Engine 3☆15Dec 2, 2018Updated 7 years ago
- A remake of Warcraft: Orcs & Humans written in Jai☆38Jun 4, 2021Updated 5 years ago
- glua = LuaJIT + FFI + OpenGL/GLUT☆47Jul 3, 2013Updated 13 years ago
- windows/x86 brainfuck compiler☆15May 11, 2017Updated 9 years ago
- A Godot plugin that adds an anaglyph camera effect to your project.☆13Oct 4, 2023Updated 2 years ago
- ☆32Oct 16, 2022Updated 3 years ago
- ☆13May 18, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Mimimal Postgresql client for Jai☆23Feb 10, 2026Updated 6 months ago
- A simple rayfork project template with sokol-app and CMake☆13Aug 30, 2021Updated 4 years ago
- Odin bindings for the raylib gamedev library☆39Sep 6, 2021Updated 4 years ago
- Single file public domain networking library☆12Sep 13, 2015Updated 10 years ago
- A Game Maker extension for easy networking☆22Sep 1, 2019Updated 6 years ago
- ☆10Sep 29, 2019Updated 6 years ago
- A "minimal" example of a Vulkan rainbow triangle in Odin with GLFW.☆13Jun 2, 2024Updated 2 years ago