kevinw / raylib-jaiLinks
Jai bindings for Raylib
☆23Updated 4 months ago
Alternatives and similar repositories for raylib-jai
Users that are interested in raylib-jai are comparing it to the libraries listed below
Sorting:
- A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop☆32Updated 8 months ago
- Odin bindings for the raylib gamedev library☆40Updated 3 years ago
- odin-gl☆24Updated 3 years ago
- Jai bindings for Raylib☆12Updated 3 years ago
- Minimal C11 game libraries☆53Updated last year
- Binaries and fips integration for https://github.com/floooh/sokol-tools☆37Updated last month
- A 2D animation library for Odin☆31Updated 11 months ago
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 2 years ago
- Odin bindings to SDL 2.0.5☆26Updated 4 years ago
- Game Engine in Odin☆33Updated 4 years ago
- Reads Microsoft PDB (Program Database) files. Enables stacktracing on windows for The Odin Programming Language.☆20Updated last year
- Odin binding for Dear ImGui☆62Updated last year
- Odin bindings for FreeType☆11Updated 6 months ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆117Updated 4 years ago
- Single-file port of PhysFS, a library that provides abstract access to various archives.☆65Updated 4 years ago
- Odin bindings for the minimal cross-platform standalone C headers☆15Updated 3 years ago
- A friendly, extendable game framework for the Beef programming language.☆29Updated 11 months ago
- Odin loader for LDtk files. LDtk is a modern 2D level editor from the creator of Dead Cells, with a strong focus on user-friendliness.☆53Updated 5 months ago
- Jai bindings for SDL3☆11Updated last month
- Easy-to-use LBP binary serialization utility for Odin.☆43Updated 9 months ago
- Mostly self-contained game/engine☆47Updated 8 months ago
- ☆13Updated last year
- My personal library for Jai (mirror)☆11Updated last month
- A raylib binding for Beef programming language☆53Updated 3 years ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆36Updated 3 months ago
- Shadowmapping with raylib!☆33Updated 3 years ago
- I've made a graphics demo with #raylib that features a procedural tropical island and some cool stuff like real-time erosion simulation, …☆37Updated 4 years ago
- A port & overhaul of Vertex Engine GPU Font Cache for the Odin programming language☆25Updated 2 weeks ago
- Odin syntax definition for Sublime Text☆31Updated 2 months ago
- JoltPhysics C interface☆111Updated this week