sergcpp / DummyEngine
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
☆194Updated this week
Alternatives and similar repositories for DummyEngine:
Users that are interested in DummyEngine are comparing it to the libraries listed below
- 3D game engine using C++20 and Vulkan (WIP)☆124Updated 5 months ago
- An experimental game engine.☆155Updated 3 months ago
- A Vulkan Render Engine☆83Updated last week
- NcEngine: 3D game engine written in modern C++ and Vulkan☆115Updated this week
- Render graph management library.☆228Updated last week
- Vulkan based game engine☆240Updated last month
- Embeddable physically based renderer☆318Updated this week
- My toy engine, mainly for rendering experiment and prototyping.☆266Updated 2 weeks ago
- Froggy OpenGL Engoodener☆140Updated 3 weeks ago
- 3D Game Engine☆177Updated 3 months ago
- A cross-platform game engine/editor written in modern C++ (WIP)☆161Updated 6 months ago
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆180Updated 3 months ago
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆121Updated last week
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆214Updated last year
- Renderer agnostic frame graph library☆172Updated last year
- Render graph-based Vulkan API abstraction library☆140Updated 9 months ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆179Updated last week
- Framework for rapid OpenGL demos prototyping☆109Updated 2 months ago
- 3D Renderer Engine builds with Vulkan and C++ 20☆262Updated 2 weeks ago
- Open source C++ 3D game engine☆126Updated 2 weeks ago
- vuk - A rendergraph-based abstraction for Vulkan☆487Updated last week
- Personal hobby project to experiment with various rendering techniques.☆536Updated last month
- The Modern Vulkan Cookbook published by Packt☆121Updated 5 months ago
- High-level rendering components☆280Updated this week
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆249Updated 4 months ago
- Real-time Direct3D 12 path tracer☆321Updated 2 weeks ago
- 3D game engine written in C++. Includes features like PBR, realtime global illumination, and more☆453Updated this week
- Abstraction layer over Khronos Vulkan API☆268Updated this week
- A 3D Render engine built on top of OpenGL☆120Updated last year
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆392Updated 6 months ago