ahillss / ShadertoyCustomTextures
Load client side textures into Shadertoy projects
☆38Updated 3 years ago
Alternatives and similar repositories for ShadertoyCustomTextures:
Users that are interested in ShadertoyCustomTextures are comparing it to the libraries listed below
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 2 years ago
- ☆42Updated 3 years ago
- 2D Global Illumination GLSL ES☆25Updated 2 years ago
- Fast 3d/4d divergence-free noise for shaders.☆43Updated last year
- OpenGL LightMapper for openFrameworks☆26Updated 2 years ago
- A resource for color grading UI and shader code, using Qt and GLSL☆38Updated 5 years ago
- Signed Distance Function Sculpting☆52Updated 7 years ago
- Wave Function Collapse 3D | openFrameworks Addon☆41Updated 4 years ago
- Collection of Simplex Noise functions☆135Updated 5 years ago
- ☆29Updated last week
- Framework for 4k demos.☆15Updated 2 years ago
- coalpy - compute abstraction layer for python☆55Updated 5 months ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated last year
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 6 years ago
- Various experiments with raytracing and raymarching☆55Updated 3 years ago
- Noise generator utility.☆95Updated 3 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆48Updated 3 months ago
- Convert image into Shadertoy script that displays it☆23Updated 6 years ago
- A Convenient Generalization of Schlick's Bias and Gain Functions☆33Updated 4 years ago
- A refactor of Jan Eric Kyprianidis' anisotropic Kuwahara algorithm☆17Updated 8 years ago
- A tool to help you learn glsl, written in C++ and compiled to webassembly☆21Updated 3 years ago
- Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library☆69Updated 2 years ago
- ☆36Updated last year
- ☆51Updated 3 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 5 years ago
- Worley noise implementation for WebGL shaders☆88Updated 8 years ago
- Void and cluster algorithm to go with my blog post☆33Updated 5 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆48Updated 7 years ago
- Experiment of global illumination in screen space☆87Updated 6 years ago